Locality-based Network Creation Games

被引:9
|
作者
Bilo, Davide [1 ]
Guala, Luciano [2 ]
Leucci, Stefano [3 ]
Proietti, Guido [3 ]
机构
[1] Univ Sassari, Dipartimento Sci Umanist & Sociali, Sassari, Italy
[2] Univ Roma Tor Vergata, Dipartimento Ingn Impresa, Rome, Italy
[3] Univ Aquila, Dipartimento Ingn & Sci Informaz & Matemat, Laquila, Italy
关键词
Game Theory; Network Creation Games; Price of Anarchy; Local Knowledge;
D O I
10.1145/2612669.2612680
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Network creation games have been extensively studied, both from economists and computer scientists, due to their versatility in modeling individual-based community formation processes, which in turn are the theoretical counterpart of several economics, social, and computational applications on the Internet. However, the generally adopted assumption is that players have a common and complete information about the ongoing network, which is quite unrealistic in practice. In this paper, we consider a more compelling scenario in which players have only limited information about the network they are embedded in. More precisely, we explore the game theoretic and computational implications of assuming that players have a view of the network restricted to their k-neighborhood, which is one of the most qualified local-knowledge models used in distributed computing. To this respect, we define a suitable equilibrium concept and we provide a comprehensive set of upper and lower bounds to the price of anarchy for the entire range of values of k.
引用
收藏
页码:277 / 286
页数:10
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