MIXED REALITY ESCAPE ROOM VIDEO GAME TO PROMOTE LEARNING IN INDOOR ENVIRONMENTS

被引:0
|
作者
Gomez-Cambronero, A. [1 ]
Gonzalez-Perez, A. [1 ]
Miralles, I. [1 ]
Casteleyn, S. [1 ]
机构
[1] Univ Jaume 1, Castellon De La Plana, Spain
关键词
Educational; Serious Game; Mixed Reality; Educational Events; Escape Room; Indoor Location;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This work presents a mixed reality escape room video game for mobile platforms, which' development was guided by the framework of constructivist learning theory. The game is categorized as a serious game, and was developed to complement traditional learning activities and support educational events. The narrative is set inside a real building from which the player must escape. In the game, the real world is connected and expanded with the virtual world, and a challenge-award system is used to promote intrinsic motivation, real world exploration, and the use of logic and problem-solving strategies. The game was developed using the Unity Game Engine and uses Bluetooth beacons to locate the player in the real world.
引用
收藏
页码:5857 / 5864
页数:8
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