Problem Video Game Use and Dimensions of Psychopathology

被引:36
|
作者
Starcevic, Vladan [1 ,2 ]
Berle, David [3 ]
Porter, Guy [4 ]
Fenech, Pauline [1 ]
机构
[1] Nepean Hosp, Dept Psychiat, Penrith, NSW, Australia
[2] Univ Sydney, Sydney Med Sch Nepean, Discipline Psychiat, Sydney, NSW 2006, Australia
[3] Nepean Anxiety Disorders Clin, Sydney W Area Hlth Serv, Penrith, NSW, Australia
[4] Univ Sydney, Royal N Shore Hosp, Herbert St Drug & Alcohol Clin, Sydney, NSW 2006, Australia
关键词
Video games; Internet; Problem video game use; Addiction; Psychopathology; INTERNET ADDICTION; PSYCHIATRIC COMORBIDITY; AGGRESSION; DEPRESSION; FEATURES;
D O I
10.1007/s11469-010-9282-5
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
The objective of this study was to examine associations between problem video game use and psychopathology. The Video Game Use Questionnaire (VGUQ) and the Symptom Checklist 90 (SCL-90) were administered in an international anonymous online survey. The VGUQ was used to identify problem video game users and SCL-90 assessed dimensions of psychopathology. In comparison with other video game players (n=1789), those with problem video game use (n=156) had significantly elevated scores on all SCL-90 subscales. When compared to the U.S. male nonpatients, a significantly greater proportion of male video game players exhibited higher levels of all psychopathology. These findings suggest that there is a non-specific relationship between various domains of psychopathology and video game use in general and problem video game use in particular.
引用
收藏
页码:248 / 256
页数:9
相关论文
共 50 条
  • [1] Problem Video Game Use and Dimensions of Psychopathology
    Vladan Starcevic
    David Berle
    Guy Porter
    Pauline Fenech
    International Journal of Mental Health and Addiction, 2011, 9 : 248 - 256
  • [2] DIMENSIONS OF PSYCHOPATHOLOGY AMONG VIDEO GAME PLAYERS
    Starcevic, V.
    Berle, D.
    Porter, G.
    Sammut, P.
    EUROPEAN PSYCHIATRY, 2010, 25
  • [3] Recognizing problem video game use
    Porter, Guy
    Starcevic, Vladan
    Berle, David
    Fenech, Pauline
    AUSTRALIAN AND NEW ZEALAND JOURNAL OF PSYCHIATRY, 2010, 44 (02): : 120 - 128
  • [4] Video Game Genre as a Predictor of Problem Use
    Elliott, Luther
    Golub, Andrew
    Ream, Geoffrey
    Dunlap, Eloise
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2012, 15 (03) : 155 - 161
  • [5] PROBLEM VIDEO GAME USE: ASSESSMENT AND CONCEPTUALISATION
    Starcevic, Vladan
    Porter, Guy
    Berle, David
    Fenech, Pauline
    AUSTRALIAN AND NEW ZEALAND JOURNAL OF PSYCHIATRY, 2009, 43 : A45 - A46
  • [6] Addictive Video Game Use: An Emerging Pediatric Problem?
    Nogueirae, Mariana
    Faria, Hugo
    Vitorino, Ana
    Silva, Filipe Gloria
    Neto, Ana Serrao
    ACTA MEDICA PORTUGUESA, 2019, 32 (03): : 183 - 188
  • [7] PERSONALITY, PSYCHOPATHOLOGY, AND DEVELOPMENTAL ISSUES IN MALE-ADOLESCENT VIDEO GAME USE
    KESTENBAUM, GI
    WEINSTEIN, L
    JOURNAL OF THE AMERICAN ACADEMY OF CHILD AND ADOLESCENT PSYCHIATRY, 1985, 24 (03): : 329 - 333
  • [8] Game type as a moderator of the relationship between pathological video game use, impulsivity, aggression, and general psychopathology
    Saint Sferra, Michale
    Fields, S.
    Gentile, Douglas
    DRUG AND ALCOHOL DEPENDENCE, 2017, 171 : E187 - E188
  • [9] The Multiple Dimensions of Video Game Effects
    Gentile, Douglas A.
    CHILD DEVELOPMENT PERSPECTIVES, 2011, 5 (02) : 75 - 81
  • [10] The Contribution of Game Genre and Other Use Patterns to Problem Video Game Play among Adult Video Gamers
    Luther Elliott
    Geoffrey Ream
    Elizabeth McGinsky
    Eloise Dunlap
    International Journal of Mental Health and Addiction, 2012, 10 : 948 - 969