The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction

被引:260
|
作者
Kim, Daehwan [1 ]
Ko, Yong Jae [2 ]
机构
[1] Seoul Natl Univ, Inst Sport Sci, 71-1,Gwanak Ro 1, Seoul, South Korea
[2] Univ Florida, Dept Tourism Recreat & Sport Management, Coll Hlth & Human Performance, POB 118208,308 Florida Gym, Gainesville, FL 32611 USA
关键词
Virtual reality; Sport spectatorship; Vividness; Interactivity; Telepresence; Flow experience; Satisfaction; ACCEPTANCE MODEL; INVOLVEMENT; INTERACTIVITY; ENVIRONMENTS; TELEPRESENCE; GAMES; COMPREHENSION; PLAYFULNESS; PERFORMANCE; MOTIVATION;
D O I
10.1016/j.chb.2018.12.040
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Virtual Reality Spectatorship (VRS) is becoming an emerging sport media consumption trend as it delivers such optimal experience that maximizes user satisfaction. To clearly understand media user experiences in VRS, the current study aimed to investigate how a media (media type), personal (sport involvement), and game (rivalry) factors influence spectators' flow experience and to examine the impact of flow experience on their satisfaction. We conducted a 2 (media type: VR vs. 2-D screen) x 2 (rivalry: high vs. low) between subject experimental study where media type and rivalry were manipulated while sport involvement was measured. The results indicated that VRS amplified flow experience via vividness, interactivity, and telepresence to the greater extent than the traditional medium (2-D screen). Interestingly, sport viewers' sport involvement was found to amplify flow experience. Sport involvement also moderated the serial mediation (media -> vividness and interactivity -> telepresence -> flow experience); the effects of VR technology on flow experience was stronger for those who are less interested in the target sport than highly involved sport fans. Lastly, flow experience in VRS was found to substantially enhance user satisfaction.
引用
收藏
页码:346 / 356
页数:11
相关论文
共 50 条
  • [21] Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects
    Freeman, Daniel
    Rosebrock, Laina
    Waite, Felicity
    Loe, Bao Sheng
    Kabir, Thomas
    Petit, Ariane
    Dudley, Robert
    Chapman, Kate
    Morrison, Anthony
    O'Regan, Eileen
    Aynsworth, Charlotte
    Jones, Julia
    Murphy, Elizabeth
    Powling, Rosie
    Peel, Heather
    Walker, Harry
    Byrne, Rory
    Freeman, Jason
    Rovira, Aitor
    Galal, Ushma
    Yu, Ly-Mee
    Clark, David M.
    Lambe, Sinead
    PSYCHOLOGICAL MEDICINE, 2023, 53 (10) : 4373 - 4384
  • [22] Body in Flow Virtual Reality Experience
    Boyd-Wilson, Lucy
    Rose, Bobby
    CHI 2018: EXTENDED ABSTRACTS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2018,
  • [23] Application of Virtual Reality (VR) Technology in Mining and Civil Engineering
    Strzalkowski, Pawel
    Bes, Pawel
    Szostak, Mariusz
    Napiorkowski, Mateusz
    SUSTAINABILITY, 2024, 16 (06)
  • [24] The Research and Application of Virtual Reality (VR) Technology in Agriculture Science
    Yu, Feng
    Zhang, Jun-feng
    Zhao, Yousen
    Zhao, Ji-chun
    Tan, Cuiping
    Luan, Ru-peng
    COMPUTER AND COMPUTING TECHNOLOGIES IN AGRICULTURE III, 2010, 317 : 546 - +
  • [26] The Influence of AR and VR Virtual Reality Technology on Digital Teaching
    An, Yonggang
    Zhang, Ke
    2016 5TH INTERNATIONAL CONFERENCE ON EDUCATION AND EDUCATION MANAGEMENT (EEM 2016), 2016, 92 : 633 - 636
  • [27] Is Virtual Reality Lonely? The VR-Isolation Stereotype and Its Impact on VR Adoption
    Slivkin, Nikolay
    Elgaaied-Gambier, Leila
    Hamdi-Kidar, Linda
    PSYCHOLOGY & MARKETING, 2025, 42 (04) : 1110 - 1131
  • [28] APPLICATION OF PSYCHOLOGICAL CATHARSIS BASED ON VIRTUAL REALITY TECHNOLOGY AND VR EQUIPMENT
    Song, Baifeng
    Zeng, Yue
    Chen, Lixia
    PSYCHIATRIA DANUBINA, 2022, 34 : S242 - S242
  • [29] Performance and Application of Virtual Reality Technology (VR) in Digital Protection of Buildings
    Huang Jianfeng
    Gao Hua
    2020 6TH INTERNATIONAL CONFERENCE ON ENERGY MATERIALS AND ENVIRONMENT ENGINEERING, 2020, 508
  • [30] Creating sense of presence in a virtual reality experience: Impact on neurophysiological arousal and attitude towards a winter sport
    Uhm, Jun-Phil
    Lee, Hyun-Woo
    Han, Jin-Wook
    SPORT MANAGEMENT REVIEW, 2020, 23 (04) : 588 - 600