The role of network embeddedness across multiple social networks: Evidence from mobile social network games

被引:4
|
作者
Kim, Hwang [1 ]
Rao, Vithala R. [2 ]
机构
[1] Chinese Univ Hong Kong, CUHK Business Sch, 1134 Cheng Yu Tung Bldg,12 Chak Cheung St, Hong Kong, Peoples R China
[2] Cornell Univ, Samuel Curtis Johnson Grad Sch Management, 351 Sage Hall, Ithaca, NY 14853 USA
关键词
Peer influence; Social network games; Network embeddedness; Network multiplexity; Network-targeting; Social network analysis; MEDIA; CONTAGION; CUSTOMER; IMPACT; COMMUNITIES; POPULARITY; STRENGTH; UTILITY; TIME; PLAY;
D O I
10.1016/j.ijresmar.2021.10.007
中图分类号
F [经济];
学科分类号
02 ;
摘要
This article examines peer influences from network relationships within a social network game (i.e., embeddedness) and across such games (i.e., multiplexity). Drawing on social influence theory, we develop a bivariate Poisson model of users' repeated visits and latent attrition that accommodates peer interaction after controlling for homophily. We estimate the model using data from two social network games with considerable overlap among network members. We find that friends who are only multiplex across games exert greater peer influence on users' game visits than members who are embedded within a single game. We also determined that ignoring network multiplexity across games may lead firms to mistarget users due to biased peer influences of embedded friends. This result pro-vides an unresearched explanation-strength of peer influence-for the mixed findings in previous literature on network embeddedness. We utilized our results to conduct several scenario analyses to demonstrate how firms can effectively manage users' engagement and target users in multiple social network games. (c) 2021 Elsevier B.V. All rights reserved.
引用
收藏
页码:867 / 887
页数:21
相关论文
共 50 条
  • [31] The Diffusion of Mobile Social Network Service in China: The role of Habit and Social Influence
    Nikou, Shahrokh
    Bouwman, Harry
    [J]. PROCEEDINGS OF THE 46TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, 2013, : 1073 - 1081
  • [32] NAVIGATING A MOBILE SOCIAL NETWORK
    Sagduyu, Yalin E.
    Shi, Yi
    [J]. IEEE WIRELESS COMMUNICATIONS, 2015, 22 (05) : 122 - 128
  • [33] Understanding Social Characteristic from Spatial Proximity in Mobile Social Network
    Hu, D.
    Huang, B.
    Tu, L.
    Chen, S.
    [J]. INTERNATIONAL JOURNAL OF COMPUTERS COMMUNICATIONS & CONTROL, 2015, 10 (04) : 539 - 550
  • [34] Mobile Social Media Networks Caching with Convolutional Neural Network
    Tsai, Kuo Chun
    Wang, Li
    Han, Zhu
    [J]. 2018 IEEE WIRELESS COMMUNICATIONS AND NETWORKING CONFERENCE WORKSHOPS (WCNCW), 2018, : 83 - 88
  • [35] Social enterprise tree network games
    Darko Skorin-Kapov
    [J]. Annals of Operations Research, 2018, 268 : 5 - 20
  • [36] Towards Network Games with Social Preferences
    Kuznetsov, Petr
    Schmid, Stefan
    [J]. STRUCTURAL INFORMATION AND COMMUNICATION COMPLEXITY, PROCEEDINGS, 2010, 6058 : 14 - 28
  • [37] Limited trust in social network games
    Murray, Timothy
    Garg, Jugal
    Nagi, Rakesh
    [J]. Physical Review E, 2024, 110 (05)
  • [38] Social Network Games: Players' Perspectives
    Paavilainen, Janne
    Hamari, Juho
    Stenros, Jaakko
    Kinnunen, Jani
    [J]. SIMULATION & GAMING, 2013, 44 (06) : 794 - 820
  • [39] Influence Maximization Based on Network Motifs in Mobile Social Networks
    Zhang, Xinxin
    Xu, Li
    Xu, Zhenyu
    [J]. IEEE TRANSACTIONS ON NETWORK SCIENCE AND ENGINEERING, 2022, 9 (04): : 2353 - 2363
  • [40] Identity matrices in Social Network Games
    Rebs, Rebeca Recuero
    Coelho Recuero, Carlos Leonardo
    [J]. CONEXAO-COMUNICACAO E CULTURA, 2016, 15 (30): : 61 - 87