Natural perception in dynamic stereoscopic augmented reality environments

被引:16
|
作者
Solari, Fabio [1 ]
Chessa, Manuela [1 ]
Garibotti, Matteo [1 ]
Sabatini, Silvio P. [1 ]
机构
[1] Univ Genoa, Dept Informat Bioengn Robot & Syst Engn DIBRIS, I-16145 Genoa, Italy
关键词
3D display; Eyes and head tracking; Asymmetric frustums; Depth perception; Stereoscopic virtual reality; Moving viewer; VIRTUAL-REALITY; MOVEMENTS; IMAGES;
D O I
10.1016/j.displa.2012.08.001
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Notwithstanding the recent diffusion of the stereoscopic 3D technologies for the development of powerful human computer interaction systems based on augmented reality environment, with the conventional approaches an observer freely moving in front of a 3D display could experience a misperception of the depth and of the shape of virtual objects. Such distortions can cause eye fatigue and stress for entertainment applications, and they can have serious consequences in scientific and medical fields, where a veridical perception of the scene layout is required. We propose a novel technique to obtain augmented reality systems capable to correctly render 3D virtual objects to an observer that changes his/her position in the real world and acts in the virtual scenario. By tracking the positions of the observer's eyes, the proposed technique generates the correct virtual view points through asymmetric frustums, thus obtaining the correct left and right projections on the screen. The natural perception of the scene layout is assessed through three experimental sessions with several observers. (c) 2012 Elsevier B.V. All rights reserved.
引用
收藏
页码:142 / 152
页数:11
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