Virtual rehabilitation via Nintendo Wii® and conventional physical therapy effectively treat post-stroke hemiparetic patients

被引:71
|
作者
da Silva Ribeiro, Nildo Manoel [1 ,2 ]
Ferraz, Daniel Dominguez [2 ]
Pedreira, Erika [3 ]
Pinheiro, Igor [4 ]
da Silva Pinto, Ana Claudia [4 ]
Neto, Mansueto Gomes [2 ]
Aguiar dos Santos, Luan Rafael [2 ]
Guimaraes Pozzato, Michele Gea [1 ]
Pinho, Ricardo Silva [1 ]
Masruha, Marcelo Rodrigues [1 ]
机构
[1] Univ Fed Sao Paulo, Dept Neurol & Neurosurg, BR-04023900 Sao Paulo, Brazil
[2] Univ Fed Bahia, Inst Hlth Sci, BR-41170290 Salvador, BA, Brazil
[3] Univ Catolica Salvador, Salvador, BA, Brazil
[4] OSID, Salvador, BA, Brazil
基金
巴西圣保罗研究基金会;
关键词
Stroke; Virtual reality exposure therapy; Hemiparesis; QUALITY-OF-LIFE; SPINAL-CORD; STROKE; REALITY; BALANCE; PEOPLE; SYSTEM;
D O I
10.1179/1074935714Z.0000000017
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Background: The Nintendo (R) Wii is a simple and affordable virtual therapy alternative. It may be used at home, and it is a motivating recreational activity that provides continuous feedback. However, studies comparing the use of the Nintendo (R) Wii to conventional physical therapy are needed. Objective: To compare the effect of a rehabilitation treatment using the Nintendo (R) Wii (NW) with conventional physical therapy (CPT) to improve the sensorimotor function and quality of life for post-stroke hemiparetic patients. Methods: The present study applied a randomized, blind, and controlled clinical trial. In total, 30 patients with post-stroke hemiparesis were evaluated. A total of 15 patients were randomly assigned to each group. The SF-36 quality of life and Fugl-Meyer scales were used to evaluate the patients. Results: After treatment, the only variable that differed between the groups was the physical functioning domain of the SF-36 in the group that received conventional physical therapy. A significant difference was observed between both groups before and after treatment in terms of the following Fugl-Meyer scale items: passive movement and pain, motor function of the upper limbs (ULs), and balance. The CPT group also showed a significant difference with regard to their UL and lower limb (LL) coordination. The SF-36 scale analysis revealed a significant difference within both groups with regard to the following domains: physical functioning, role limitation due to physical aspects, vitality, and role limitation due to emotional aspects. The NW group also exhibited a significant difference in the mental health domain. The results indicate that both approaches improved the patients' performance in a similar manner. Conclusion: Virtual rehabilitation using the Nintendo (R) Wii (R) and CPT both effectively treat post-stroke hemiparetic patients by improving passive movement and pain scores, motor function of the upper limb, balance, physical functioning, vitality, and the physical and emotional aspects of role functioning.
引用
收藏
页码:299 / 305
页数:7
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