Effect of virtual reality in Parkinson's disease: a prospective observational study

被引:8
|
作者
Rodrigues Severiano, Maria Izabel [1 ]
Zeigelboim, Bianca Simone [2 ]
Ghizoni Teive, Helio Afonso [3 ]
Barbosa Santos, Geslaine Janaina [4 ]
Fonseca, Vinicius Ribas [2 ]
机构
[1] Inst Fed Educ Ciencia & Tecnol Parana, Curitiba, Parana, Brazil
[2] Univ Tuiuti Parana, Dept Otoneurol, Rua Sydnei Antonio Rangel Santos 238, BR-82515180 Curitiba, Parana, Brazil
[3] Univ Fed Parana, Hosp Clin, Serv Neurol, Curitiba, Parana, Brazil
[4] Inst Fed Educ Ciencia & Tecnol Parana, Dept Fisioterapia, Curitiba, Parana, Brazil
关键词
Parkinson's disease; postural balance; quality of life; vestibular nuclei; VESTIBULAR REHABILITATION; BALANCE; MOTOR;
D O I
10.1590/0004-282X20170195
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
cObjective: To assess the effectiveness of balance exercises by means of virtual reality games in Parkinson's disease. Methods: Sixteen patients were submitted to anamnesis, otorhinolaryngological and vestibular examinations, as well as the Dizziness Handicap Inventory, Berg Balance Scale, SF-36 questionnaire, and the SRT, applied before and after rehabilitation with virtual reality games. Results: Final scoring for the Dizziness Handicap Inventory and Berg Balance Scale was better after rehabilitation. The SRT showed a significant result after rehabilitation. The SF-36 showed a significant change in the functional capacity for the Tightrope Walk and Ski Slalom virtual reality games (p < 0.05), as well as in the mental health aspect of the Ski Slalom game (p < 0.05). The Dizziness Handicap Inventory and Berg Balance Scale showed significant changes in the Ski Slalom game (p < 0.05). There was evidence of clinical improvement in patients in the final assessment after virtual rehabilitation. Conclusion: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population.
引用
收藏
页码:78 / 84
页数:7
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