Adding hand motion to the motion capture based character animation

被引:0
|
作者
Jin, G [1 ]
Hahn, J [1 ]
机构
[1] George Washington Univ, Dept Comp Sci, Washington, DC 20052 USA
来源
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Most character motion capture data does not contain secondary motions like detailed hand motion, therefore the resultant animation looks unnatural due to the stiffness of hand motion. In this paper, we analyzed the pose space distance from the character's motion capture data and used stepwise searching algorithm to find the key poses for hand motion synthesis, We adaptively changed the contrast of the local distance map to capture the small motions. If an appropriate hand motion data available, temporal alignment with speed matching and spatial warping of motion data can produce realistic hand motion. If there is no motion capture data available, key frame with cubic or gaussian based interpolation can be used to generate in between frames.
引用
收藏
页码:17 / 24
页数:8
相关论文
共 50 条
  • [21] Evaluating motion graphs for character animation
    Reitsma, Paul S. A.
    Pollard, Nancy S.
    [J]. ACM TRANSACTIONS ON GRAPHICS, 2007, 26 (04):
  • [22] From Character Animation to Robot Motion
    Xing Shusong
    Zhou Huanyun
    [J]. 2008 6TH IEEE INTERNATIONAL CONFERENCE ON INDUSTRIAL INFORMATICS, VOLS 1-3, 2008, : 37 - 42
  • [23] Research on Animation and Motion Capture Technology
    Zhang, Xianwei
    Liu, Yang
    [J]. 2018 5TH INTERNATIONAL CONFERENCE ON ELECTRICAL & ELECTRONICS ENGINEERING AND COMPUTER SCIENCE (ICEEECS 2018), 2018, : 468 - 471
  • [24] Animation Control of Surface Motion Capture
    Tejera, Margara
    Casas, Dan
    Hilton, Adrian
    [J]. IEEE TRANSACTIONS ON CYBERNETICS, 2013, 43 (06) : 1532 - 1545
  • [25] An animation interface designed for motion capture
    Molet, T
    Huang, ZY
    Boulic, R
    Thalmann, D
    [J]. COMPUTER ANIMATION '97 - PROCEEDINGS, 1997, : 77 - 85
  • [26] Dynamic response for motion capture animation
    Zordan, VB
    Majkowska, A
    Chiu, B
    Fast, M
    [J]. ACM TRANSACTIONS ON GRAPHICS, 2005, 24 (03): : 697 - 701
  • [27] Surface Motion Capture Animation Synthesis
    Boukhayma, Adnane
    Boyer, Edmond
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2019, 25 (06) : 2270 - 2283
  • [28] A grasp-based motion planning algorithm for character animation
    Kalisiak, M
    van de Panne, M
    [J]. JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION, 2001, 12 (03): : 117 - 129
  • [29] A grasp-based motion planning algorithm for character animation
    Kalisiak, M
    van de Panne, M
    [J]. COMPUTER ANIMATION AND SIMULATION 2000, 2000, : 43 - 58
  • [30] Interactive animation of virtual humans based on motion capture data
    Multon, Franck
    Kulpa, Richard
    Hoyet, Ludovic
    Komura, Taku
    [J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2009, 20 (5-6) : 491 - 500