共 50 条
- [1] Building Hand Motion-Based Character Animation: The Case of Puppetry [J]. 2010 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2010), 2010, : 46 - 52
- [2] An architecture for motion capture based animation [J]. X BRAZILIAN SYMPOSIUM ON COMPUTER GRAPHICS AND IMAGE PROCESSING, PROCEEDINGS, 1997, : 49 - 56
- [5] From Motion Capture to Real-Time Character Animation [J]. MOTION IN GAMES, FIRST INTERNATIONAL WORKSHOP, MIG 2008, 2008, 5277 : 72 - +
- [6] Technical animation experiments based on keyframe animation and motion capture [J]. SCORED 2003: STUDENT CONFERENCE ON RESEARCH AND DEVELOPMENT, PROCEEDINGS: NETWORKING THE FUTURE MIND IN CONVERGENCE TECHNOLOGY, 2003, : 362 - 367
- [7] Control of motion in character animation [J]. EIGHTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, 2004, : 841 - 848
- [9] HandPuppet3D: Motion capture and analysis for character animation [J]. Artificial Intelligence Review, 2009, 31