Adding hand motion to the motion capture based character animation

被引:0
|
作者
Jin, G [1 ]
Hahn, J [1 ]
机构
[1] George Washington Univ, Dept Comp Sci, Washington, DC 20052 USA
来源
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Most character motion capture data does not contain secondary motions like detailed hand motion, therefore the resultant animation looks unnatural due to the stiffness of hand motion. In this paper, we analyzed the pose space distance from the character's motion capture data and used stepwise searching algorithm to find the key poses for hand motion synthesis, We adaptively changed the contrast of the local distance map to capture the small motions. If an appropriate hand motion data available, temporal alignment with speed matching and spatial warping of motion data can produce realistic hand motion. If there is no motion capture data available, key frame with cubic or gaussian based interpolation can be used to generate in between frames.
引用
收藏
页码:17 / 24
页数:8
相关论文
共 50 条
  • [1] Building Hand Motion-Based Character Animation: The Case of Puppetry
    Luo, Zhiqiang
    Chen, I-Ming
    Yeo, Song Huat
    Lin, Chih-Chung
    Li, Tsai-Yen
    [J]. 2010 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2010), 2010, : 46 - 52
  • [2] An architecture for motion capture based animation
    DaSilva, FW
    Velho, L
    Cavalcanti, PR
    Gomes, J
    [J]. X BRAZILIAN SYMPOSIUM ON COMPUTER GRAPHICS AND IMAGE PROCESSING, PROCEEDINGS, 1997, : 49 - 56
  • [3] Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces
    Lamberti, Fabrizio
    Paravati, Gianluca
    Gatteschi, Valentina
    Cannavo, Alberto
    Montuschi, Paolo
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2018, 24 (05) : 1742 - 1755
  • [4] Entropy-based motion extraction for motion capture animation
    So, CKF
    Baciu, G
    [J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2005, 16 (3-4) : 225 - 235
  • [5] From Motion Capture to Real-Time Character Animation
    Multon, Franck
    Kulpa, Richard
    Hoyet, Ludovic
    Komura, Taku
    [J]. MOTION IN GAMES, FIRST INTERNATIONAL WORKSHOP, MIG 2008, 2008, 5277 : 72 - +
  • [6] Technical animation experiments based on keyframe animation and motion capture
    Izani, M
    Aishah
    Eshaq, AR
    Norzaiha
    [J]. SCORED 2003: STUDENT CONFERENCE ON RESEARCH AND DEVELOPMENT, PROCEEDINGS: NETWORKING THE FUTURE MIND IN CONVERGENCE TECHNOLOGY, 2003, : 362 - 367
  • [7] Control of motion in character animation
    Xiao, ZD
    Zhang, JJ
    Bell, S
    [J]. EIGHTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, 2004, : 841 - 848
  • [8] Motion Grammars for Character Animation
    Hyun, Kyunglyul
    Lee, Kyungho
    Lee, Jehee
    [J]. COMPUTER GRAPHICS FORUM, 2016, 35 (02) : 103 - 113
  • [9] HandPuppet3D: Motion capture and analysis for character animation
    Joan Condell
    George Moore
    [J]. Artificial Intelligence Review, 2009, 31
  • [10] HandPuppet3D: Motion capture and analysis for character animation
    Condell, Joan
    Moore, George
    [J]. ARTIFICIAL INTELLIGENCE REVIEW, 2009, 31 (1-4) : 45 - 59