Revisiting the Flynn Effect through 3D Immersive Virtual Reality (IVR)

被引:7
|
作者
Passig, David [1 ]
机构
[1] Bar Ilan Univ, Sch Educ, IL-52900 Ramat Gan, Israel
关键词
Flynn Effect; Virtual reality; IQ enhancement; Cognitive skills; CRYSTALLIZED INTELLIGENCE; COGNITIVE EXPERIENCES; FLUID INTELLIGENCE; AWARENESS; IMPACT; TEENAGERS; EDUCATION; CHILDREN; THINKING; DEAF;
D O I
10.1016/j.compedu.2015.05.008
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The Flynn Effect, which identified the overwhelming improvement in IQ scores that took place during the second half of the 20th century, has now become known to all. After many attempts to explain the phenomenon, it is now widely accepted that nurture plays a major role in accelerating humanity's cognitive skills. This paper attempts to revisit these explanations by reflecting on a decade long of studies conducted in one Virtual Reality Laboratory aimed at better understanding the correlation between technology-more specifically, 3D Immersive Virtual Reality (3D IVR)-and the accelerated improvement in a variety of cognitive skills. These studies tested a few aspects of Flynn's social and cultural explanations. We examined, first, whether it is possible to generate an even greater acceleration in the enhancement of various abstract thinking skills. We asked whether it is possible to improve skills even among populations with congenital cognitive disabilities, and what is the most efficient way to accelerate the improvement. And most importantly we examined whether it is possible to improve concrete thinking skills as well, which Flynn found not to have improved. The results of these studies cast solid doubt on Flynn's explanations, suggesting that advanced educational technologies, with their advanced interfaces, indeed generate an accelerated enhancement in a wide range of skills that the natural environment alone cannot account for. (C) 2015 Elsevier Ltd. All rights reserved.
引用
收藏
页码:327 / 342
页数:16
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