Design of a Virtual Reality Based Adaptive Response Technology for Children With Autism

被引:85
|
作者
Lahiri, Uttama [1 ]
Bekele, Esubalew [2 ]
Dohrmann, Elizabeth [3 ]
Warren, Zachary [4 ]
Sarkar, Nilanjan [5 ]
机构
[1] Indian Inst Technol, Dept Elect Engn, Gandhinagar 382424, India
[2] Vanderbilt Univ, Elect Engn & Comp Sci Dept, Nashville, TN 37212 USA
[3] Univ Tennessee, Hlth Sci Ctr, Memphis, TN 38163 USA
[4] Vanderbilt Univ, Dept Psychiat, Nashville, TN 37212 USA
[5] Vanderbilt Univ, Dept Mech Engn, Nashville, TN 37212 USA
基金
美国国家科学基金会;
关键词
Autism spectrum disorder (ASD); blink rate (BR); eye-tracking; fixation duration (FD); pupil diameter (PD); virtual reality (VR); YOUNG-CHILDREN; SPECTRUM; DEFICITS; GAZE; EYES;
D O I
10.1109/TNSRE.2012.2218618
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
Children with autism spectrum disorder (ASD) demonstrate potent impairments in social communication skills including atypical viewing patterns during social interactions. Recently, several assistive technologies, particularly virtual reality (VR), have been investigated to address specific social deficits in this population. Some studies have coupled eye-gaze monitoring mechanisms to design intervention strategies. However, presently available systems are designed to primarily chain learning via aspects of one's performance only which affords restricted range of individualization. The presented work seeks to bridge this gap by developing a novel VR-based interactive system with Gaze-sensitive adaptive response technology that can seamlessly integrate VR-based tasks with eye-tracking techniques to intelligently facilitate engagement in tasks relevant to advancing social communication skills. Specifically, such a system is capable of objectively identifying and quantifying one's engagement level by measuring real-time viewing patterns, subtle changes in eye physiological responses, as well as performance metrics in order to adaptively respond in an individualized manner to foster improved social communication skills among the participants. The developed system was tested through a usability study with eight adolescents with ASD. The results indicate the potential of the system to promote improved social task performance along with socially-appropriate mechanisms during VR-based social conversation tasks.
引用
收藏
页码:55 / 64
页数:10
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