Design of a Virtual Reality Based Adaptive Response Technology for Children With Autism

被引:85
|
作者
Lahiri, Uttama [1 ]
Bekele, Esubalew [2 ]
Dohrmann, Elizabeth [3 ]
Warren, Zachary [4 ]
Sarkar, Nilanjan [5 ]
机构
[1] Indian Inst Technol, Dept Elect Engn, Gandhinagar 382424, India
[2] Vanderbilt Univ, Elect Engn & Comp Sci Dept, Nashville, TN 37212 USA
[3] Univ Tennessee, Hlth Sci Ctr, Memphis, TN 38163 USA
[4] Vanderbilt Univ, Dept Psychiat, Nashville, TN 37212 USA
[5] Vanderbilt Univ, Dept Mech Engn, Nashville, TN 37212 USA
基金
美国国家科学基金会;
关键词
Autism spectrum disorder (ASD); blink rate (BR); eye-tracking; fixation duration (FD); pupil diameter (PD); virtual reality (VR); YOUNG-CHILDREN; SPECTRUM; DEFICITS; GAZE; EYES;
D O I
10.1109/TNSRE.2012.2218618
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
Children with autism spectrum disorder (ASD) demonstrate potent impairments in social communication skills including atypical viewing patterns during social interactions. Recently, several assistive technologies, particularly virtual reality (VR), have been investigated to address specific social deficits in this population. Some studies have coupled eye-gaze monitoring mechanisms to design intervention strategies. However, presently available systems are designed to primarily chain learning via aspects of one's performance only which affords restricted range of individualization. The presented work seeks to bridge this gap by developing a novel VR-based interactive system with Gaze-sensitive adaptive response technology that can seamlessly integrate VR-based tasks with eye-tracking techniques to intelligently facilitate engagement in tasks relevant to advancing social communication skills. Specifically, such a system is capable of objectively identifying and quantifying one's engagement level by measuring real-time viewing patterns, subtle changes in eye physiological responses, as well as performance metrics in order to adaptively respond in an individualized manner to foster improved social communication skills among the participants. The developed system was tested through a usability study with eight adolescents with ASD. The results indicate the potential of the system to promote improved social task performance along with socially-appropriate mechanisms during VR-based social conversation tasks.
引用
收藏
页码:55 / 64
页数:10
相关论文
共 50 条
  • [1] Design of a Virtual Reality Based Adaptive Response Technology for Children with Autism Spectrum Disorder
    Lahiri, Uttama
    Bekele, Esubalew
    Dohrmann, Elizabeth
    Warren, Zachary
    Sarkar, Nilanjan
    AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION, PT I, 2011, 6974 : 165 - +
  • [2] Effects of Adaptive Prompts in Virtual Reality-Based Social Skills Training for Children with Autism
    Moon, Jewoong
    Ke, Fengfeng
    JOURNAL OF AUTISM AND DEVELOPMENTAL DISORDERS, 2024, 54 (08) : 2826 - 2846
  • [3] Research on the design of children's books based on virtual reality interactive technology
    Chen, Lingzhi
    Yi, Guodong
    BASIC & CLINICAL PHARMACOLOGY & TOXICOLOGY, 2019, 125 : 177 - 178
  • [4] Architectural design virtual simulation based on virtual reality technology
    Hubei Normal University, Huangshi, China
    Int. J. Multimedia Ubiquitous Eng., 11 (1-10):
  • [5] The Design and Implementation of Virtual Exhibition Based on Virtual reality technology
    Wang Xinxin
    2011 IEEE 12TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED INDUSTRIAL DESIGN & CONCEPTUAL DESIGN, VOLS 1 AND 2: NEW ENGINES FOR INDUSTRIAL DESIGN: INTELLIGENCE - INTERACTION - SERVICES, 2011, : 642 - 645
  • [6] A Design of Multipurpose Virtual Reality Game for Children with Autism Spectrum Disorder
    Rahmadiva, Milla
    Arifin, Achmad
    Fatoni, Muhammad Hilman
    Baki, Siti Halimah
    Watanabe, Takashi
    2019 INTERNATIONAL BIOMEDICAL INSTRUMENTATION AND TECHNOLOGY CONFERENCE (IBITEC), 2019, : 1 - 6
  • [7] The Design of Teaching System Based on Virtual Reality Technology
    Li Dongxu
    PROCEEDINGS OF THE 2015 INTERNATIONAL CONFERENCE ON EDUCATION TECHNOLOGY, MANAGEMENT AND HUMANITIES SCIENCE (ETMHS 2015), 2015, 27 : 1063 - 1068
  • [8] Interior design method based on virtual reality technology
    Li, Jixia
    2016 INTERNATIONAL CONFERENCE ON INTELLIGENT TRANSPORTATION, BIG DATA & SMART CITY (ICITBS), 2017, : 229 - 232
  • [9] DESIGN OF A GENERIC QUESTIONNAIRE FOR REFLECTIVE EVALUATION OF A VIRTUAL REALITY-BASED INTERVENTION USING VIRTUAL DOLPHINS FOR CHILDREN WITH AUTISM
    Chia, Noel Kok Hwee
    Li, Jenyi
    INTERNATIONAL JOURNAL OF SPECIAL EDUCATION, 2012, 27 (03) : 45 - 53
  • [10] The Design and Development of Virtual Experiment System Based on Virtual Reality Technology
    He, Ling
    Hu, Xiao-qiang
    Jiang, Yi-huang
    INTERNATIONAL CONFERENCE ON ADVANCED COMPUTER SCIENCE AND ENGINEERING (ACSE 2014), 2014, : 35 - 39