Multi-thread block terrain dynamic scheduling based on three-dimensional array and Sudoku

被引:1
|
作者
Guo, Zhe [1 ]
Zhang, Yandian [1 ]
Fan, Yangyu [1 ]
Hu, Siqiang [1 ]
Liu, Shu [1 ]
Wang, Yi [1 ]
机构
[1] Northwestern Polytech Univ, Sch Elect & Informat, Xian 710072, Shaanxi, Peoples R China
基金
中国国家自然科学基金;
关键词
Dynamic scheduling; Block terrain; Terrain preprocessing; Sudoku; VISUALIZATION;
D O I
10.1007/s11042-017-4496-1
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
With the increasing of the scale and resolution of terrains, graphic processing hardware meet the new challenges during the terrain rendering. To solve this problem, a dynamic scheduling algorithm based on the three-dimensional array and Sudoku is proposed in this paper. Mesh optimization and texture format conversion mode is utilized to reduce the terrain data size without quality reduction. Stratified block terrains can be then built corresponding to the three-dimensional array. Finally, these block terrains are loaded and unloaded dynamically based on Sudoku strategy according to the viewpoint position. Experimental results show that the efficiency of the proposed algorithm is significantly higher than six state-of-the-art algorithms. Consequently, our algorithm has the ability to load a great amount of terrain data with high performance in frame frequency, which achieves more fluid visual experience.
引用
收藏
页码:5819 / 5835
页数:17
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