3D Audio Post-Processing Module on DSP Platform

被引:0
|
作者
Boroja, Jelena [1 ]
Kovacevic, Jelena [2 ]
Cordasic, Sanja [1 ]
机构
[1] RT RK Inst Comp Based Syst, Novi Sad, Serbia
[2] Fac Tech Sci, Dept Comp Engn & Comp Commun, Trg Dositeja Obradovica 6, Novi Sad 21000, Serbia
关键词
3d audio; rendering; MPEG-H; DSP; post-processing; audio processing; audio object; STANDARD;
D O I
10.1109/telfor48224.2019.8971172
中图分类号
TN [电子技术、通信技术];
学科分类号
0809 ;
摘要
Object-based 3d audio has attracted many audio content makers and audio engineers. This kind of audio signal gives the listener a more realistic sound effect around him than, for instance, stereo or surround. An audio object is a type of signal which consists of two parts PCM (pure audio content) and metadata (additional information on how objects should be rendered). A component that handles object-based signals is called object renderer which adjusts audio content based on metadata. In this paper, an evaluation of object renderer on DSP platform is reported with an example of assembly implementation within the MPEG-H system.
引用
收藏
页码:365 / 368
页数:4
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