Expertise and generalization: lessons from action video games

被引:18
|
作者
Bavelier, Daphne [1 ]
Bediou, Benoit [1 ]
Green, C. Shawn [2 ]
机构
[1] Univ Geneva, FPSE, Campus Biotech,Bat H8-2,Chemin Mines 9, CH-1202 Geneva, Switzerland
[2] Univ Wisconsin, Dept Psychol, Madison, WI 53706 USA
基金
瑞士国家科学基金会;
关键词
ATTENTIONAL CONTROL; EXECUTIVE FUNCTIONS; COGNITIVE SKILLS; PLAYERS; METAANALYSIS; PERFORMANCE; EXPERIENCE; SELECTION; SEARCH; TASK;
D O I
10.1016/j.cobeha.2018.01.012
中图分类号
B84 [心理学]; C [社会科学总论]; Q98 [人类学];
学科分类号
03 ; 0303 ; 030303 ; 04 ; 0402 ;
摘要
Training is typically characterized by a trade-off between developing efficient performance, or expertise, and maintaining the ability to generalize one's knowledge beyond the trained domain. Here we ask whether it may be possible to train individuals to enhance their generalization abilities despite this natural trade-off. We first review the proposal that enhanced attentional control and cognitive flexibility may be potential mechanisms that will produce broad generalization. We then consider the case of action video game play which has been associated with enhancements in both attentional control and cognitive flexibility as well as generalization beyond the trained intervention.
引用
收藏
页码:169 / 173
页数:5
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