On the Complexity of Pure-Strategy Nash Equilibria in Congestion and Local-Effect Games

被引:32
|
作者
Dunkel, Juliane [1 ]
Schulz, Andreas S. [2 ]
机构
[1] MIT, Ctr Operat Res, Cambridge, MA 02139 USA
[2] MIT, Alfred P Sloan Sch Management, Cambridge, MA 02139 USA
基金
美国国家科学基金会;
关键词
noncooperative games; pure-strategy Nash equilibria; computational complexity; congestion games; local-effect games;
D O I
10.1287/moor.1080.0322
中图分类号
C93 [管理学]; O22 [运筹学];
学科分类号
070105 ; 12 ; 1201 ; 1202 ; 120202 ;
摘要
Rosenthal's congestion games constitute one of the few known classes of noncooperative games possessing pure-strategy Nash equilibria. In the network version, each player wants to route one unit of flow on a single path from her origin to her destination at minimum cost, and the cost of using an arc depends only on the total number of players using that arc. A natural extension is to allow for players controlling different amounts of flow, which results in so-called weighted congestion games. While examples have been exhibited showing that pure-strategy Nash equilibria need not exist anymore, we prove that it is actually strongly NP-hard to determine whether a given weighted network congestion game has a pure-strategy Nash equilibrium. This is true regardless of whether flow is unsplittable or not. In the unsplittable case, the problem remains strongly NP-hard for a fixed number of players. In addition to congestion games, we provide complexity results on the existence and computability of pure-strategy Nash equilibria for the closely related family of bidirectional local-effect games. Therein, the cost of a player taking a particular action depends not only on the number of players choosing the same action, but also on the number of players settling for (locally) related actions.
引用
收藏
页码:851 / 868
页数:18
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