Expected user experience of mobile augmented reality services: a user study in the context of shopping centres

被引:194
|
作者
Olsson, Thomas [1 ]
Lagerstam, Else [1 ]
Karkkainen, Tuula [1 ]
Vaananen-Vainio-Mattila, Kaisa [1 ]
机构
[1] Tampere Univ Technol, Unit Human Centered Technol, Tampere 33720, Finland
关键词
Augmented reality; Mobile services; Ubiquitous computing; User experience; User expectations; User requirements; USABILITY; COMPUTER;
D O I
10.1007/s00779-011-0494-x
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The technical enablers for mobile augmented reality (MAR) are becoming robust enough to allow the development of MAR services that are truly valuable for consumers. Such services would provide a novel interface to the ubiquitous digital information in the physical world, hence serving in great variety of contexts and everyday human activities. To ensure the acceptance and success of future MAR services, their development should be based on knowledge about potential end users' expectations and requirements. We conducted 16 semi-structured interview sessions with 28 participants in shopping centres, which can be considered as a fruitful context for MAR services. We aimed to elicit new knowledge about (1) the characteristics of the expected user experience and (2) central user requirements related to MAR in such a context. From a pragmatic viewpoint, the participants expected MAR services to catalyse their sense of efficiency, empower them with novel context-sensitive and proactive functionalities and raise their awareness of the information related to their surroundings with an intuitive interface. Emotionally, MAR services were expected to offer stimulating and pleasant experiences, such as playfulness, inspiration, liveliness, collectivity and surprise. The user experience categories and user requirements that were identified can serve as targets for the design of user experience of future MAR services.
引用
收藏
页码:287 / 304
页数:18
相关论文
共 50 条
  • [31] Directions for Studying User Experience with Augmented Reality in Public
    Javornik, Ana
    AUGMENTED REALITY AND VIRTUAL REALITY: EMPOWERING HUMAN, PLACE AND BUSINESS, 2018, : 199 - 210
  • [32] The User Experience of Journeys in the Realm of Augmented Reality Television
    Pamparau, Cristian
    Vatavu, Radu-Daniel
    PROCEEDINGS OF THE 2022 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES, IMX 2022, 2022, : 161 - 173
  • [33] Automotive Augmented Reality: User Experience and Enabling Technology
    Chang K.-H.
    Seder T.
    Information Display, 2022, 38 (01) : 12 - 18
  • [34] Interaction in Augmented Reality: Challenges to Enhance User Experience
    Ghazwani, Yahya
    Smith, Shamus
    ICVARS 2020: PROCEEDINGS OF 2020 4TH INTERNATIONAL CONFERENCE ON VIRTUAL AND AUGMENTED REALITY SIMULATIONS, 2020, : 39 - 44
  • [35] Augmented Reality (AR) Lenses: User Experience on Snapchat
    Ortega, Anna
    Stumpp, Stefan
    Knopf, Tobias
    JOURNAL OF USABILITY STUDIES, 2024, 19 (03) : 139 - 161
  • [36] Improving the Attire Shopping Experience via Mobile Augmented Reality
    Huang, Chao
    Ying, Bo-An
    Qi, Jing
    Wang, Xiao-Feng
    TEXTILE BIOENGINEERING AND INFORMATICS SYMPOSIUM (TBIS) PROCEEDINGS, 2020, 2020, : 326 - 332
  • [37] Can Mobile Augmented Reality Systems Assist in Portion Estimation? A User Study
    Stuetz, Thomas
    Dinic, Radomir
    Domhardt, Michael
    Ginzinger, Simon
    2014 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY - MEDIA, ART, SOCIAL SCIENCE, HUMANITIES AND DESIGN (IMSAR-MASH'D), 2014, : 51 - 57
  • [38] Online User Survey on Current Mobile Augmented Reality Applications
    Olsson, Thomas
    Salo, Markus
    2011 10TH IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR), 2011,
  • [39] User Retention of Mobile Augmented Reality for Cultural Heritage Learning
    Xu, Ningning
    Li, Yue
    Lin, Jie
    Yu, Lingyun
    Liang, Hai-Ning
    2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022), 2022, : 447 - 452
  • [40] User Interface Prototyping for Handheld Mobile Augmented Reality Applications
    Kampa, Antonia
    Stoebener, Kathrin
    Spierling, Ulrike
    ENTERTAINMENT COMPUTING - ICEC 2016, 2016, 9926 : 229 - 234