KINECT DRIVEN 3D CHARACTER ANIMATION USING SEMANTICAL SKELETON

被引:0
|
作者
Wang, Xin [1 ]
Ma, Qing [1 ]
Wang, Wanliang [1 ]
机构
[1] Zhejiang Univ Technol, Coll Comp Sci & Technol, Hangzhou 310023, Zhejiang, Peoples R China
关键词
Semantic skeleton; Skeleton embedding; Kinect; Character animation; Motion synthesis;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper introduces a Kinect driven 3D character animation system using semantically skeleton. The system obtains the capture character performance animation data from the Kinect device. For the motion data from Kinect is semantically, a semantic skeleton is embedded into the character model. The semantic skeleton was firstly selected from a motion capture database, and then using the normal characteristic value around joint can be computed out in the called joint surface. In the real time animation synthesis process, the system embedded the skeleton based on the feature points to make the 3D character movement with the performer before Kinect realistically. Several experiments are carried out to demonstrate the efficiency of the proposed method.
引用
收藏
页码:159 / 163
页数:5
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