A Tangible Interface for 3D Character Animation Using Augmented Reality Technology

被引:0
|
作者
Pantuwong, Natapon [1 ]
机构
[1] King Mongkuts Inst Technol Ladkrabang, Fac Informat Technol, Bangkok 10520, Thailand
关键词
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Nowadays, several systems have been proposed to reduce the difficulty of computer animation authoring. The 3D motion capture system could be used to record the motion data from real actors. The recorded motion could be used to drive an animation. Although this technique reduces the difficulty of computer animation, a user still needs to interact with 3D environment through mouse and keyboard which are 2D interface devices. This paper presents a novel interaction technique for 3D character animation control. A user does not need to interact with typical mouse and keyboard to control an animation, but interacts with a tangible object attached with several visible markers. Our system exploits a benefit of the Augmented Reality technology. The user could see the character movement on the screen of his/her tablet that records the tangible objects by its camera. The user could also move that tangible object to move the 3D character. We also use the Augmented Reality to assist the use for animation scene decoration. Our use study confirms that the proposed interaction technique could reduces the difficulty of 3D character animation, and our system could be by everyone.
引用
收藏
页数:6
相关论文
共 50 条
  • [1] 3D Augmented Reality Tangible User Interface using Commodity Hardware
    Chamzas, Dimitris
    Moustakas, Konstantinos
    [J]. PROCEEDINGS OF THE 15TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL 1: GRAPP, 2020, : 384 - 391
  • [2] Augmented-Reality-Based 3D Modeling System Using Tangible Interface
    Teng, Chin-Hung
    Peng, Shueh-Shih
    [J]. SENSORS AND MATERIALS, 2017, 29 (11) : 1545 - 1554
  • [3] The 3-D animation of radiation concept using augmented reality technology
    Bakri, F.
    Kencana, H. P.
    Permana, H.
    Muliyati, D.
    [J]. 4TH ANNUAL APPLIED SCIENCE AND ENGINEERING CONFERENCE, 2019, 2019, 1402
  • [4] Tangible and Visible 3D Object Reconstruction in Augmented Reality
    Wu, Yi-Chin
    Chant, Liwei
    Lin, Wen-Chieh
    [J]. 2019 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR), 2019, : 26 - 36
  • [5] A Tangible User Interface Using Spatial Augmented Reality
    Chan, Leith K. Y.
    Lau, Henry Y. K.
    [J]. IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI 2010), 2010, : 137 - 138
  • [6] 3D animation technology with the combination of virtual and reality
    [J]. Huazhong Jianzhu - HJ/Huazhong Architecture, 2002, 20 (01):
  • [7] Tangible authoring of 3D virtual scenes in dynamic augmented reality environment
    Lee, Jae Yeol
    Seo, Dong Woo
    Rhee, Gue Won
    [J]. COMPUTERS IN INDUSTRY, 2011, 62 (01) : 107 - 119
  • [8] MoSART: Mobile Spatial Augmented Reality for 3D Interaction With Tangible Objects
    Cortes, Guillaume
    Marchand, Eric
    Brincin, Guillaume
    Lecuyer, Anatole
    [J]. FRONTIERS IN ROBOTICS AND AI, 2018, 5
  • [9] A desktop input device and interface for interactive 3D character animation
    Oore, S
    Terzopoulos, D
    Hinton, G
    [J]. GRAPHICS INTERFACE 2002, PROCEEDINGS, 2002, : 133 - 140
  • [10] Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces
    Cordeil, Maxime
    Bach, Benjamin
    Cunningham, Andrew
    Montoya, Bastian
    Smith, Ross T.
    Thomas, Bruce H.
    Dwyer, Tim
    [J]. PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20), 2020,