Wavelet-based texture retrieval using generalized Gaussian density and Kullback-Leibler distance

被引:814
|
作者
Do, MN
Vetterli, M
机构
[1] Swiss Fed Inst Technol, Dept Commun Syst, Audio Visual Commun Lab, CH-1015 Lausanne, Switzerland
[2] Univ Calif Berkeley, Dept Elect Engn & Comp Sci, Berkeley, CA 94720 USA
关键词
content-based image retrieval; generalized Gaussian density; Kullback-Leibler distance; similarity measurement; statistical modeling; texture characterization; texture retrieval; wavelets;
D O I
10.1109/83.982822
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We present a statistical view of the texture retrieval problem by combining the two related tasks, namely feature extraction (FE) and similarity measurement (SM), into a joint modeling and classification scheme. We show that using a consistent estimator of texture model parameters for the FE step followed by computing the Kullback-Leibler distance (KLD) between estimated models for the SM step is asymptotically optimal in term of retrieval error probability. The statistical scheme leads to a new wavelet-based texture retrieval method that is based on the accurate modeling of the marginal distribution of wavelet coefficients using generalized Gaussian density (GGD) and on the existence a closed form for the KLD between GGDs. The proposed method provides greater accuracy and flexibility in capturing texture information, while its simplified form has a close resemblance with the existing methods which uses energy distribution in the frequency domain to identify textures. Experimental results on a database of 640 texture images indicate that the new method significantly improves retrieval rates, e.g., from 65% to 77%, compared with traditional approaches, while it retains comparable levels of computational complexity.
引用
收藏
页码:146 / 158
页数:13
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