Desktop versus immersive virtual environments: effects on spatial learning

被引:35
|
作者
Zhao, Jiayan [1 ]
Sensibaugh, Tesalee [2 ]
Bodenheimer, Bobby [3 ]
McNamara, Timothy P. [4 ]
Nazareth, Alina [5 ]
Newcombe, Nora [6 ]
Minear, Meredith [2 ]
Klippel, Alexander [1 ]
机构
[1] Penn State Univ, Dept Geog, University Pk, PA 16802 USA
[2] Univ Wyoming, Dept Psychol, Laramie, WY 82071 USA
[3] Vanderbilt Univ, Dept Elect Engn & Comp Sci, 221 Kirkland Hall, Nashville, TN 37235 USA
[4] Vanderbilt Univ, Dept Psychol, Nashville, TN 37240 USA
[5] Temple Univ, Spatial Intelligence & Learning Ctr, Philadelphia, PA 19122 USA
[6] Temple Univ, Dept Psychol, Philadelphia, PA 19122 USA
基金
美国国家科学基金会;
关键词
Immersive virtual reality; spatial learning; immersion; viewpoint transitions; HEAD-MOUNTED DISPLAY; ENHANCE KNOWLEDGE; PATH-INTEGRATION; COGNITIVE MAPS; NAVIGATION; REALITY; ACQUISITION; PERFORMANCE; PERCEPTION; MOVEMENT;
D O I
10.1080/13875868.2020.1817925
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Although immersive virtual reality is attractive to users, we know relatively little about whether higher immersion levels increase or decrease spatial learning outcomes. In addition, questions remain about how different approaches to travel within a virtual environment affect spatial learning. In this paper, we investigated the role of immersion (desktop computer versus HTC Vive) and teleportation in spatial learning. Results showed few differences between conditions, favoring, if anything, the desktop environment. There seems to be no advantage of using continuous travel over teleportation, or using the Vive with teleportation compared to a desktop computer. Discussing the results, we look critically at the experimental design, identify potentially confounding variables, and suggest avenues for future research.
引用
收藏
页码:328 / 363
页数:36
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