GPGPU Based Non-photorealistic Rendering of Volume Data

被引:0
|
作者
Morar, Anca [1 ]
Moldoveanu, Florica [1 ]
Asavei, Victor [1 ]
Petrescu, Lucian [1 ]
Moldoveanu, Alin [1 ]
Egner, Alexandru [1 ]
机构
[1] Univ Politehn Bucuresti, Fac Automat Control & Comp, Bucharest, Romania
来源
关键词
Computer vision; Parallel algorithms; Non-photorealistic volume rendering; Marching cubes; Geometry shader;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Nowadays, non-photorealistic volume rendering has become a useful technique in medicine and scientific visualization. One of these rendering techniques is silhouette extraction of iso-surfaces. This paper proposes three methods of extracting silhouettes from relatively large datasets very fast (in some cases, even in real time), using the GPGPU technology. These methods are suitable for different types of datasets, applications and hardware characteristics. The first method extracts the iso-surface and then computes its silhouette. The second one extracts only the silhouette and computes the visibility of each contour vertex using an algorithm inspired by ray casting. The third method uses a CUDA rasterizer in order to render iso-surfaces and silhouettes from large datasets.
引用
收藏
页码:45 / 52
页数:8
相关论文
共 50 条
  • [41] Autonomous Flock Brush for Non-Photorealistic Rendering
    Huang, Hsueh En
    Ong, Yew-Soon
    Chen, Xianshun
    2012 IEEE CONGRESS ON EVOLUTIONARY COMPUTATION (CEC), 2012,
  • [42] Non-photorealistic rendering of algorithmically generated trees
    Dudley, Nathan
    Grimm, Cindy
    GRAPP 2007: PROCEEDINGS OF THE SECOND INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL GM/R, 2007, : 197 - 203
  • [43] Particle-based non-photorealistic volume visualization
    Busking, Stef
    Vilanova, Anna
    van Wijk, Jarke J.
    VISUAL COMPUTER, 2008, 24 (05): : 335 - 346
  • [44] Visualization of multidimensional, multivariate volume data using hardware-accelerated non-photorealistic rendering techniques
    Stompel, A
    Lum, EB
    Ma, KL
    10TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS, 2002, : 394 - 402
  • [45] Particle-based non-photorealistic volume visualization
    Stef Busking
    Anna Vilanova
    Jarke J. van Wijk
    The Visual Computer, 2008, 24 : 335 - 346
  • [46] Non-Photorealistic Volume Visualization with Color Distance Gradient and Two-Level Volume Rendering
    Xia, Yong
    Zeng, Libing
    Wang, Kuanquan
    2013 COMPUTING IN CARDIOLOGY CONFERENCE (CINC), 2013, 40 : 1159 - 1162
  • [47] A method based on Chinese landscape painting style of non-photorealistic rendering
    Li Peng
    Mei Shidong
    2008 INTERNATIONAL WORKSHOP ON EDUCATION TECHNOLOGY AND TRAINING AND 2008 INTERNATIONAL WORKSHOP ON GEOSCIENCE AND REMOTE SENSING, VOL 2, PROCEEDINGS,, 2009, : 743 - +
  • [48] Hardware-Based Non-Photorealistic Rendering Using a Painting Robot
    Lindemeier, Thomas
    Metzner, Jens
    Pollak, Lena
    Deussen, Oliver
    COMPUTER GRAPHICS FORUM, 2015, 34 (02) : 311 - 323
  • [49] An interactive artificial ant approach to Non-Photorealistic Rendering
    Semet, Y
    O'Reilly, UM
    Durand, F
    GENETIC AND EVOLUTIONARY COMPUTATION - GECCO 2004, PT 1, PROCEEDINGS, 2004, 3102 : 188 - 200
  • [50] Approach for non-photorealistic rendering in painting of pencil drawing
    Department of Computer Science and Engineering, School of Information Science and Engineering, Yunnan University, Kunming 650091, China
    J. Inf. Comput. Sci., 2008, 1 (419-427):