An Investigation Into Gamification as Employee Training Tool: Engagement and Game Components

被引:0
|
作者
Ludviga, Iveta [1 ]
Ergle, Daiga [2 ]
机构
[1] RISEBA Univ Business Arts & Technol, Riga, Latvia
[2] Univ Latvia, Riga, Latvia
来源
3RD INTERNATIONAL CONFERENCE ON LIFELONG LEARNING AND LEADERSHIP FOR ALL (ICLEL 2017) | 2017年
关键词
Adult education; Gramification; Employee engagement;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The use of games with a serious purpose, also called gamitication, is a new approach to employee training and adult education. This paper explores gamification as a modern approach to adult education which can increase engagement in training process and thus ensure better learning. The research reveals a relationship between the usage of gamification as employee training tool and the performance results as well as employee engagement in training and organisation simultaneously looking at components of effective games. This research is based on case study strategy and is bass d on data from participants survey and sales results before and after the training. The results show that sales results are not related to gamified training, however, use of gamification elements significantly increase employee engagement in both - training and organisation. The most effective game components for sales training games are the exchange of experiences, possibility to earn points and feedback.
引用
收藏
页码:1128 / 1137
页数:10
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