Patterns in Serious Game Design and Evaluation Application of Eye-Tracker and Biosensors

被引:1
|
作者
Argasinski, Jan K. [1 ]
Grabska-Gradzinska, Iwona [1 ]
机构
[1] Jagiellonian Univ, Dept Games Technol, Ul Lojasiewicza 11, PL-30348 Krakow, Poland
关键词
D O I
10.1007/978-3-319-59060-8_33
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, a general process of design and evaluation of serious games is presented. There are, obviously, qualitative and quantitative ways to analyze game dynamics (understood as mechanics activated by the user). Their general principles have been taken into consideration and a proposal of a modified pattern-based framework that allows for inclusion of data acquired from eye-tracker and biosensors used in affective computing. The paper concludes with a case study of design patterns in serious game that is currently in use as part of OHD training at the authors' Alma Mater.
引用
收藏
页码:367 / 377
页数:11
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