Evaluating Hedonic and Eudaimonic Motives in Human-Computer Interaction

被引:2
|
作者
Seaborn, Katie [1 ]
机构
[1] Univ Toronto, Toronto, ON, Canada
关键词
Human factors; Human-computer interaction; Interaction design; Quality of life; Well-being; Hedonia; Eudaimonia; Motivation; Theory; WELL;
D O I
10.1007/978-3-319-40397-7_47
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
New measures of well-being are drawing the attention of researchers and practitioner in human factors generally and human-computer interaction (HCI) in particular. Following in the footsteps of previous scholarly endeavours in hedonic well-being (HWB), this paper argues for the adoption of eudaimonic well-being (EWB) in explorations of well-being in HCI. To this end, I report on initial findings from research in which I have evaluated the impact of hedonic and eudaimonic motives on gaming experience using a validated instrument developed by psychologists and adapted for use in HCI contexts.
引用
收藏
页码:494 / 500
页数:7
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