Learning Believable Player Movement Patterns from Human Data in a Soccer Game

被引:0
|
作者
Khaustov, Victor [1 ]
Mozgovoy, Maxim [1 ]
机构
[1] Univ Aizu, Act Knowledge Engn Lab, Aizu Wakamatsu, Fukushima, Japan
关键词
soccer; player tracking; believability; human-like AI; case-based reasoning;
D O I
10.23919/icact48636.2020.9061246
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Player movement patterns are one of the behavioral traits immediately visible to an observer. Thus, a soccer AI system striving for believable (human-like) behavior must ensure the believability of player movements. We show how tracking data of real human players in soccer can be used to create a case-based reasoning AI system, able to simulate realistic player movements in a computer soccer game. Our results are confirmed with a direct comparison of actions made by AI-controlled players and professional athletes.
引用
收藏
页码:91 / 93
页数:3
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