共 50 条
- [22] Comparison of the movement patterns between small- and large-sided game training and competition in professional soccer players [J]. JOURNAL OF SPORTS MEDICINE AND PHYSICAL FITNESS, 2018, 58 (10): : 1383 - 1389
- [25] Evaluation of Game Publishers and Study on the Player Preference Based on the Data from 1980 to 2020 in Video Game Market [J]. 2021 THE 8TH INTERNATIONAL CONFERENCE ON INDUSTRIAL ENGINEERING AND APPLICATIONS-EUROPE, ICIEA 2021-EUROPE, 2021, : 222 - 227
- [27] Learning to Play Soccer: Lessons on Meta-cognition from Video Game Design [J]. QUEST, 2018, 70 (03) : 321 - 333
- [28] Clustering Player Behavioral Data and Improving Performance of Churn Prediction from Mobile Game [J]. 2018 INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGY CONVERGENCE (ICTC), 2018, : 1252 - 1254
- [29] Player Interaction with Procedurally Generated Game Play from Crowd-Sourced data [J]. CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2019, : 333 - 339
- [30] Mobility data mining: discovering movement patterns from trajectory data [J]. 3RD ACM SIGSPATIAL INTERNATIONAL WORKSHOP ON COMPUTATIONAL TRANSPORTATION SCIENCE 2010 (CTS'10), 2010, : 7 - 10