Modeling and Optimization of a Tree Based on Virtual Reality for Immersive Virtual Landscape Generation

被引:9
|
作者
Kim, Jinmo [1 ]
机构
[1] Catholic Univ Pusanm, Dept Software, Busan 46252, South Korea
来源
SYMMETRY-BASEL | 2016年 / 8卷 / 09期
关键词
procedural modeling of tree; immersive virtual landscape; virtual reality; oculus HMD (Head Mounted Display);
D O I
10.3390/sym8090093
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
This study proposes a modeling method that can effectively generate multiple diverse digital trees for creating immersive virtual landscape based on virtual reality and an optimization method for real-time rendering. The proposed method simplifies a process of procedures from growth of tree models to the generation of the three-dimensional branch geometric model. Here, the procedural branch graph (PBG) algorithm is proposed, which simultaneously and effectively generates diverse trees that have a similar branch pattern. Moreover, the optimization method is designed in a polygon-based branch model which controls the resolution of tree models according to the distance from the camera to generate a tree model structure that is appropriate for an immersive system based on virtual reality. Finally, a virtual reality system is established based on the Oculus SDK (Software Development Kit) and Unity3D engine. In this process, the image processing-based pixel to tree (PTT) method is proposed as a technique for easily and efficiently generating a virtual landscape by allocating multiple trees on terrain. An immersive virtual landscape that has a stereoscopic perception and spatial impression is created through the proposed method and whether it can deliver experience of nature in virtual reality to the users was checked through an experiment.
引用
收藏
页数:17
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