3D gravity interface inversion constrained by a few points and its GPU acceleration

被引:13
|
作者
Chen, Zhaoxi [1 ,2 ,3 ]
Meng, Xiaohong [1 ,2 ]
Zhang, Sheng [1 ,2 ]
机构
[1] China Univ Geosci, Minist Educ, Key Lab Geodetect, Beijing, Peoples R China
[2] China Univ Geosci, Sch Geophys & Informat Technol, Beijing, Peoples R China
[3] State Key Lab Continental Tecton & Dynam, Beijing, Peoples R China
基金
中国国家自然科学基金;
关键词
Interface inversion; Controlled points; GPU; Parallel computing; Speedup ratio; GRAPHICS PROCESSING UNITS; DENSITY CONTRAST VARIES; SEDIMENTARY BASINS; 2-DIMENSIONAL BODIES; ANOMALIES; PERFORMANCE; PARALLEL; FIELD; SIMULATIONS; EXPRESSION;
D O I
10.1016/j.cageo.2015.08.002
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
We present a fast procedure for the interface inversion of density contrast on the platform of GPU. Firstly, based on the iterative method in spatial domain, we introduce soft constraints by some few control points, making the inversion results closer to reality. In this problem, we assume that the density contrast decays with depth according to a parabolic law. Secondly, in order to meet the interface inversion for a wide range large-scale gravity data, we develop GPU program of the 3D interface inversion of basement relief, and give the corresponding optimization strategies and the speedup tests for the calculation results. We demonstrate the applicability and efficacy of this technique by inverting gravity anomalies caused by a synthetic model of a density interface and a set of real field data. (C) 2015 Elsevier Ltd. All rights reserved.
引用
收藏
页码:20 / 28
页数:9
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