Human Performance Modeling and Rendering via Neural Animated Mesh

被引:16
|
作者
Zhao, Fuqiang [1 ,2 ]
Jiang, Yuheng [1 ]
Yao, Kaixin [1 ]
Zhang, Jiakai [1 ]
Wang, Liao [1 ]
Dai, Haizhao [1 ]
Zhong, Yuhui [1 ]
Zhang, Yingliang [3 ]
Wu, Minye [4 ]
Xu, Lan [1 ]
Yu, Jingyi [1 ]
机构
[1] ShanghaiTech Univ, Shanghai, Peoples R China
[2] NeuDim Digital Technol Shanghai Co Ltd, Shanghai, Peoples R China
[3] DGene Digital Technol Co Ltd, Shanghai, Peoples R China
[4] Katholieke Univ Leuven, Leuven, Belgium
来源
ACM TRANSACTIONS ON GRAPHICS | 2022年 / 41卷 / 06期
关键词
virtual human; neural rendering; human modeling; human performance capture; COMPRESSION;
D O I
10.1145/3550454.3555451
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper, we present a comprehensive neural approach for high-quality reconstruction, compression, and rendering of human performances from dense multi-view videos. Our core intuition is to bridge the traditional animated mesh workflow with a new class of highly efficient neural techniques. We first introduce a neural surface reconstructor for high-quality surface generation in minutes. It marries the implicit volumetric rendering of the truncated signed distance field (TSDF) with multi-resolution hash encoding. We further propose a hybrid neural tracker to generate animated meshes, which combines explicit non-rigid tracking with implicit dynamic deformation in a self-supervised framework. The former provides the coarse warping back into the canonical space, while the latter implicit one further predicts the displacements using the 4D hash encoding as in our reconstructor. Then, we discuss the rendering schemes using the obtained animated meshes, ranging from dynamic texturing to lumigraph rendering under various bandwidth settings. To strike an intricate balance between quality and bandwidth, we propose a hierarchical solution by first rendering 6 virtual views covering the performer and then conducting occlusion-aware neural texture blending. We demonstrate the efficacy of our approach in a variety of mesh-based applications and photo-realistic free-view experiences on various platforms, i.e., inserting virtual human performances into real environments through mobile AR or immersively watching talent shows with VR headsets.
引用
下载
收藏
页数:17
相关论文
共 50 条
  • [31] Challenges in Modeling Human Neural Circuit Formation via Brain Organoid Technology
    Matsui, Takeshi K.
    Tsuru, Yuichiro
    Kuwako, Ken-ichiro
    FRONTIERS IN CELLULAR NEUROSCIENCE, 2020, 14
  • [32] Explicifying Neural Implicit Fields for Efficient Dynamic Human Avatar Modeling via a Neural Explicit Surface
    Zhang, Ruiqi
    Chen, Jie
    Wang, Qiang
    PROCEEDINGS OF THE 31ST ACM INTERNATIONAL CONFERENCE ON MULTIMEDIA, MM 2023, 2023, : 1955 - 1963
  • [33] Realistic rendering of human face via simplified bssrdf model
    Song, Wenjun
    Yang, Mengzhao
    Zhang, Yang
    ICIC Express Letters, Part B: Applications, 2015, 6 (09): : 2571 - 2576
  • [34] Performance modeling of the sparse matrix-vector product via convolutional neural networks
    Barreda, Maria
    Dolz, Manuel F.
    Castano, M. Asuncion
    Alonso-Jorda, Pedro
    Quintana-Orti, Enrique S.
    JOURNAL OF SUPERCOMPUTING, 2020, 76 (11): : 8883 - 8900
  • [35] Performance modeling of n-dimensional mesh networks
    Rajabzadeh, Pedram
    Sarbazi-Azad, Hamid
    Zarandi, Hamid-Reza
    Khodaie, Ebrahim
    Hashemi-Najafabadi, Hashem
    Ould-Khaoua, Mohamed
    PERFORMANCE EVALUATION, 2010, 67 (12) : 1304 - 1323
  • [36] A performance modeling technique for mesh-connected multicomputers
    Yoo, BS
    Das, CR
    Kim, J
    1997 INTERNATIONAL CONFERENCE ON PARALLEL AND DISTRIBUTED SYSTEMS, PROCEEDINGS, 1997, : 408 - 413
  • [37] PERFORMANCE MODELING OF THE MODIFIED MESH CONNECTED PARALLEL COMPUTER
    WANG, CJ
    NELSON, VP
    WU, CH
    9TH INTERNATIONAL CONFERENCE ON DISTRIBUTED COMPUTING SYSTEMS, 1989, : 490 - 497
  • [38] Neural Mesh Flow: 3D Manifold Mesh Generation via Diffeomorphic Flows
    Gupta, Kunal
    Chandraker, Manmohan
    ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 33, NEURIPS 2020, 2020, 33
  • [39] NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions
    Jiang, Yuheng
    Jiang, Suyi
    Sun, Guoxing
    Su, Zhuo
    Guo, Kaiwen
    Wu, Minye
    Yu, Jingyi
    Xu, Lan
    2022 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2022), 2022, : 6145 - 6155
  • [40] DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering
    Cheng, Wei
    Chen, Ruixiang
    Fan, Siming
    Yin, Wanqi
    Chen, Keyu
    Cai, Zhongang
    Wang, Jingbo
    Gao, Yang
    Yu, Zhengming
    Lin, Zhengyu
    Ren, Daxuan
    Yang, Lei
    Liu, Ziwei
    Loy, Chen Change
    Qian, Chen
    Wu, Wayne
    Lin, Dahua
    Dai, Bo
    Lin, Kwan-Yee
    2023 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2023), 2023, : 19925 - 19936