PBL;
student engagement;
gaming learning;
new technologies;
experimental subjects;
D O I:
暂无
中图分类号:
G40 [教育学];
学科分类号:
040101 ;
120403 ;
摘要:
In this work, a seminar based on Problem Based Learning (PBL) was proposed in order to test the student engagement at university via collaborative and game learning, specifically in the subject Material's Science of the Degree in Technical Architecture at the University of the Basque Country. The main objective of the seminar was to achieve one of the most important goals of the PBL methodology: to keep the students engaged and motivated, making the teaching-learning process more effective and successful. For this aim, new technologies and gaming learning were the basis employed in this seminar.
机构:
SEGi Univ, Fac Educ Languages Psychol & Mus, Kota Damansara, Petaling Jaya, MalaysiaSichuan Univ Sci & Engn, Sch Foreign Languages, Huxing Rd, Zigong, Sichuan Proveni, Peoples R China
Sidhu, Gurnam Kaur
Khor, Melanie
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机构:
SEGi Univ, Fac Educ Languages Psychol & Mus, Kota Damansara, Petaling Jaya, MalaysiaSichuan Univ Sci & Engn, Sch Foreign Languages, Huxing Rd, Zigong, Sichuan Proveni, Peoples R China
机构:
CUNY, Grad Ctr, Urban Educ Program, Leadership & Policy Stream, New York, NY USACUNY, Grad Ctr, Urban Educ Program, Leadership & Policy Stream, New York, NY USA