Study on the Perception Mechanism and Method of Virtual and Real Objects in Augmented Reality Assembly Environment

被引:0
|
作者
Song, Jingzhou [1 ]
Jia, Qingxuan [1 ]
Sun, Hanxu [1 ]
Gao, Xin [1 ]
机构
[1] Beijing Univ Posts & Telecommun, Automat Sch, Beijing 100088, Peoples R China
关键词
augmented reality; perception mechanism; augmented assembly; depth sensing; collision detection;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Augmented reality assembly, is a promising application of virtual reality in design and manufacturing and has drawn much more and more attentions from industries and research institutes. The foucs of this study are as follows. (1) using the agent-oriented modeling for subassembly object and the behavior reasoning based on petri net model of environment, to build the system model of augmented reality assembly environment and construct the percepting mechanism of the virtual and real objects; (2) based on above percepting mechanism, to solve the epipolar geometry constraint by least robustness square estimation model, and to sense the depth of the occluded virtual objects or real objects in the environment through assembly scene recognizing,background eliminating and geometrical features restructuring of product contour; (3) combining awareness process of object features matching, constrained motion and features fitting with image based visual hull generating and volume querying, to detect the collision of virtual and real objects, including the dynamic deformable objects. The reseach results is of very important academic and applicative interest in the field of digital design, assembly and maintenace. It would be helpful to promote the application research of augemented reality and virtual reality technology.
引用
收藏
页码:1443 / 1447
页数:5
相关论文
共 50 条
  • [21] An assembly process simulation method in immersive virtual reality environment
    Zhang, Hui
    Yan, Biao
    Xia, Liling
    Wang, Qiucheng
    [J]. International Journal of Industrial and Systems Engineering, 2023, 43 (03) : 384 - 406
  • [22] Conceptualizing functional relationships in an augmented reality environment: connecting real and virtual worlds
    Jaber, Otman
    Bagossi, Sara
    Fried, Michael N.
    Swidan, Osama
    [J]. ZDM-MATHEMATICS EDUCATION, 2024, 56 (04): : 605 - 623
  • [23] A shared augmented virtual environment for real-time mixed reality applications
    Zhu, Yu
    Li, Shiying
    Luo, Xi
    Zhu, Kang
    Fu, Qiang
    Chen, Xilin
    Gong, Huixing
    Yu, Jingyi
    [J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2018, 29 (05)
  • [24] Calibrated Passability Perception in Virtual Reality Transfers to Augmented Reality
    Gagnon, Holly
    Stefanucci, Jeanine
    Creem-Regehr, Sarah
    Bodenheimer, Bobby
    [J]. ACM TRANSACTIONS ON APPLIED PERCEPTION, 2023, 20 (04)
  • [25] Universal mechanism modeling method in virtual assembly environment
    Jianhua Liu
    Zhixian Zhang
    Yang Liu
    [J]. Chinese Journal of Mechanical Engineering, 2012, 25 : 1105 - 1114
  • [26] Universal Mechanism Modeling Method in Virtual Assembly Environment
    LIU Jianhua*
    [J]. Chinese Journal of Mechanical Engineering, 2012, (06) : 1105 - 1114
  • [27] Universal Mechanism Modeling Method in Virtual Assembly Environment
    LIU Jianhua ZHANG Zhixian and LIU Yang School of Mechanical Engineering Beijing Institute of Technology Beijing China
    [J]. Chinese Journal of Mechanical Engineering., 2012, 25 (06) - 1114
  • [28] Universal mechanism modeling method in virtual assembly environment
    Liu Jianhua
    Zhang Zhixian
    Liu Yang
    [J]. CHINESE JOURNAL OF MECHANICAL ENGINEERING, 2012, 25 (06) : 1105 - 1114
  • [29] Real Bodies Not Required? Placebo Analgesia and Pain Perception in Immersive Virtual and Augmented Reality
    Ho, Jasmine Tian
    Krummenacher, Peter
    Lesur, Marte Roel
    Saetta, Gianluca
    Lenggenhager, Bigna
    [J]. JOURNAL OF PAIN, 2022, 23 (04): : 625 - 640
  • [30] The effects of shadow representation of virtual objects in augmented reality
    Sugano, N
    Kato, H
    Tachibana, K
    [J]. SECOND IEEE AND ACM INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, PROCEEDINGS, 2003, : 76 - 83