3D Ray Tracing Algorithm about Arbitrarily Shaped Particles Based on Triangular Patches

被引:0
|
作者
Yu, Wenying [1 ]
Gong, Yanjun [2 ]
机构
[1] China Univ Min & Technol, Sch Mech & Civil Engn, Beijing 100083, Peoples R China
[2] Yantai Univ, Inst Opto Elect Informat, Yantai 264005, Peoples R China
基金
中国国家自然科学基金;
关键词
ray tracing; triangular patches; convex geometry; light scatteringy; virtual reali; scientific visualization; HEXAGONAL ICE CRYSTALS; LIGHT-SCATTERING; SINGLE-SCATTERING;
D O I
10.1109/ESIAT.2009.419
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
An efficient method, which is called particle triangular patch scanning ray tracing algorithm on the basis of convex geometry(PTPSRTACG), is presented to specify an incident ray, its corresponding impinging points on the particle surface and propagating process inside the particle necessary to the ray tracing. It is applicable for a particle of arbitrary shape. This ray tracing method can contribute to scientific visualization and Interactive techniques and virtual reality.
引用
收藏
页码:587 / +
页数:2
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