Motion levels of detail for real-time virtual worlds

被引:0
|
作者
Multon, F [1 ]
Valton, B [1 ]
Jouin, B [1 ]
Cozot, R [1 ]
机构
[1] Inst Rech Informat & Syst Aleatoires, F-35042 Rennes, France
关键词
graphics; model reduction; interactive simulation; graphics packages;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Animating numerous human-like figures in large virtual spaces makes it difficult to provide users with an interactive simulation rate. The problems mainly consist in the large number of walkers required to simulate realistic virtual spaces and in the accuracy of the model needed to account for complex environments. We propose a new approach of model design in order to minimize the computation cost according to the kind of simulation and environment; A low-cost simplified walking model is designed for flat-ground while a more complex one is proposed for complex terrains. We also describe how and when the transitions between these models occur while ensuring a visually realistic motion. The results show that using simulation levels of detail is specially suitable for simulations in large virtual spaces and makes it possible to visualize realistic motions of walkers with a controlled computation cost.
引用
收藏
页码:130 / 135
页数:6
相关论文
共 50 条
  • [11] Real-time virtual fitting with body measurement and motion smoothing
    Gultepe, Umut
    Gudukbay, Ugur
    COMPUTERS & GRAPHICS-UK, 2014, 43 : 31 - 43
  • [12] Real-time facial motion analysis for virtual teleconferencing.
    Machin, D
    PROCEEDINGS OF THE SECOND INTERNATIONAL CONFERENCE ON AUTOMATIC FACE AND GESTURE RECOGNITION, 1996, : 340 - 344
  • [13] Hierarchical motion controllers for real-time autonomous virtual humans
    Kallmann, M
    Marsella, S
    INTELLIGENT VIRTUAL AGENTS, PROCEEDINGS, 2005, 3661 : 253 - 265
  • [14] Real-time display of virtual humans: Levels of details and impostors
    Aubel, A
    Boulic, R
    Thalmann, D
    IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, 2000, 10 (02) : 207 - 217
  • [15] A Real-time Rendering Method Based on Precomputed Hierarchical Levels of Detail in Huge Dataset
    Zhou, Kai
    Tian, Feng
    Ren, Zhong
    Guo, Hao
    2014 PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE & EDUCATION (ICCSE 2014), 2014, : 789 - 792
  • [16] A Real-time Rendering Method Based on Precomputed Hierarchical Levels of Detail in Huge Dataset
    Kai, Zhou
    Feng, Tian
    INTERNATIONAL JOURNAL OF COMPUTER SCIENCE AND NETWORK SECURITY, 2014, 14 (07): : 32 - 36
  • [17] An immersive virtual environment training system on real-time motion platform
    Chen, J
    Fang, YC
    Loftin, RB
    Leiss, EL
    Lin, CY
    Su, S
    CAD/GRAPHICS '2001: PROCEEDINGS OF THE SEVENTH INTERNATIONAL CONFERENCE ON COMPUTER AIDED DESIGN AND COMPUTER GRAPHICS, VOLS 1 AND 2, 2001, : 951 - 954
  • [18] Real-time motion simulation of artificial fish for virtual marine world
    Kim, CheolMin
    Shin, MinWoo
    Jeong, SeungMoon
    Kang, ImChul
    Kim, EunSeok
    Kim, ByungKi
    ALPIT 2007: PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON ADVANCED LANGUAGE PROCESSING AND WEB INFORMATION TECHNOLOGY, 2007, : 253 - 260
  • [19] Real-time recognition of body motion for virtual dance collaboration system
    Graduate School of Science and Engineering, Ritsumeikan University, Kusatsu, Shiga, 525-8577, Japan
    不详
    不详
    Kyokai Joho Imeji Zasshi, 2008, 6 (909-913):
  • [20] A real-time interaction strategy for virtual maintenance based on motion capture
    Deng, Gangfeng
    Huang, Xianxiang
    Gao, Qinhe
    Zhu, Quanmin
    Zhang, Zhili
    Zhan, Ying
    INTERNATIONAL JOURNAL OF COMPUTER APPLICATIONS IN TECHNOLOGY, 2014, 49 (3-4) : 332 - 339