Video Game Telemetry as a Critical Tool in the Study of Complex Skill Learning

被引:25
|
作者
Thompson, Joseph J. [1 ]
Blair, Mark R. [1 ]
Chen, Lihan [2 ]
Henrey, Andrew J. [3 ]
机构
[1] Simon Fraser Univ, Dept Psychol, Burnaby, BC V5A 1S6, Canada
[2] Simon Fraser Univ, Cognit Sci Program, Burnaby, BC V5A 1S6, Canada
[3] Simon Fraser Univ, Dept Stat, Burnaby, BC V5A 1S6, Canada
来源
PLOS ONE | 2013年 / 8卷 / 09期
关键词
EXPERT; PERFORMANCE; PERCEPTION;
D O I
10.1371/journal.pone.0075129
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Cognitive science has long shown interest in expertise, in part because prediction and control of expert development would have immense practical value. Most studies in this area investigate expertise by comparing experts with novices. The reliance on contrastive samples in studies of human expertise only yields deep insight into development where differences are important throughout skill acquisition. This reliance may be pernicious where the predictive importance of variables is not constant across levels of expertise. Before the development of sophisticated machine learning tools for data mining larger samples, and indeed, before such samples were available, it was difficult to test the implicit assumption of static variable importance in expertise development. To investigate if this reliance may have imposed critical restrictions on the understanding of complex skill development, we adopted an alternative method, the online acquisition of telemetry data from a common daily activity for many: video gaming. Using measures of cognitive-motor, attentional, and perceptual processing extracted from game data from 3360 Real-Time Strategy players at 7 different levels of expertise, we identified 12 variables relevant to expertise. We show that the static variable importance assumption is false - the predictive importance of these variables shifted as the levels of expertise increased - and, at least in our dataset, that a contrastive approach would have been misleading. The finding that variable importance is not static across levels of expertise suggests that large, diverse datasets of sustained cognitive-motor performance are crucial for an understanding of expertise in real-world contexts. We also identify plausible cognitive markers of expertise.
引用
收藏
页数:12
相关论文
共 50 条
  • [31] Haptic Glove Technology: Skill Development Through Video Game Play
    Bargerhuff, Mary Ellen
    Cowan, Heidi
    Oliveira, Francisco
    Quek, Francis
    Fang, Bing
    JOURNAL OF VISUAL IMPAIRMENT & BLINDNESS, 2010, 104 (11) : 688 - 699
  • [33] The effect of video as an augmented feedback tool in the acquisition of a motor skill
    Bertram, CP
    Marteniuk, RG
    Guadagnoli, MA
    Stevenson, H
    JOURNAL OF SPORT & EXERCISE PSYCHOLOGY, 2004, 26 : S33 - S34
  • [34] Genre and game studies: Toward a critical approach to video game genres
    Apperley, Thomas H.
    SIMULATION & GAMING, 2006, 37 (01) : 6 - 23
  • [35] Interactive video game platform for game-based learning
    Chang, Han-Bin
    Hsu, Hui-Huang
    Chao, Louis R.
    ADVANCES IN WEB BASED LEARNING - ICWL 2008, PROCEEDINGS, 2008, 5145 : 232 - 240
  • [36] Video Augmentation Method for the Facilitation of Skill Learning in Karate
    Tanaka, Kazumoto
    PROCEEDINGS OF 2020 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (IEEE TALE 2020), 2020, : 674 - 677
  • [37] Exploiting the "video game craze": A case study of the tobacco industry's use of video games as a marketing tool
    McDaniel, Patricia A.
    Forsyth, Susan R.
    PLOS ONE, 2019, 14 (07):
  • [38] Game as a Learning Tool in Higher Education
    Valladares, Valeska Ormazabal
    Montes, Lilian Hernandez
    Arbalti, Felipe Zuniga
    REVISTA ELECTRONICA DE INVESTIGACION EDUCATIVA, 2023, 25
  • [39] THE GAME ENGINE LEARNING AS AN EDUCATIONAL TOOL
    Magana Valladares, Laura
    Suarez Conejero, Juana Elvira
    EDULEARN15: 7TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2015, : 7190 - 7198
  • [40] MMZ: A Study on the Implementation of Mathematical Game-based Learning Tool
    Sulaiman, Nur Syaheera Binti
    Bin Sulaiman, Hamzah Asyrani
    Zulkifli, Nor Saradatul Akmar Binti
    Kadir, Tuty Asmawanty Binti Abdul
    INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2023, 14 (01) : 218 - 224