Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces

被引:13
|
作者
Caserman, Polona [1 ]
Schmidt, Philip [1 ]
Gobel, Thorsten [2 ]
Zinnacker, Jonas [3 ]
Kecke, Andre
Gobel, Stefan [1 ]
机构
[1] Tech Univ Darmstadt, Dept Elect Engn & Informat Technol, D-64289 Darmstadt, Germany
[2] Hessian Univ Police & Adm, D-63165 Mulheim, Germany
[3] Hessian Police Headquarters Technol, D-65187 Wiesbaden, Germany
关键词
Full-body motion reconstruction; immersive virtual reality; multiplayer training simulation; serious games; stress; threat response; ENVIRONMENTS; OWNERSHIP; STRESS; FEEL; HAND;
D O I
10.1109/TG.2022.3148791
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Recent advancements in virtual reality technology contributed to the development of immersive games and simulations of any kind. Simulations are a valuable tool for police forces to practice specific skills within threatening, dangerous, and stressful situations without dangerous real-world implications. Effective virtual simulations need to be realistic in terms of actions and also need to elicit emotion, engagement, and stress. To this end, we developed a multiplayer virtual reality training simulation for police forces to explore the effect of full-body avatars, especially regarding the stress level and response to threats. We analyzed the statistical significance and effect sizes of the data from 32 police officers under two conditions: either they could see an assailant with a full-body avatar or only a head and hands. The results reveal an increase in stress level and threat during the immersion with the full-body avatar. This was shown objectively by analyzing the heart rate variability and subjectively by examining a questionnaire in response to a threat to the assailant's virtual body. These findings indicate that an assailant with a full-body avatar is beneficial during training for police forces, as it increases the feeling of a threat and contributes to a more realistic training experience.
引用
收藏
页码:706 / 714
页数:9
相关论文
共 50 条
  • [21] The Matrix Has You Realizing Slow Motion in Full-Body Virtual Reality
    Rietzler, Michael
    Geiselhart, Florian
    Rukzio, Enrico
    VRST'17: PROCEEDINGS OF THE 23RD ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, 2017,
  • [22] Virtual reality: Avatars in human spaceflight training
    Osterlund, Jeffrey
    Lawrence, Brad
    ACTA ASTRONAUTICA, 2012, 71 : 139 - 150
  • [23] Immersive Authoring of Virtual Reality Training
    Cassola, F.
    Pinto, M.
    Mendes, D.
    Morgado, L.
    Coelho, A.
    Paredes, H.
    2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 633 - 634
  • [24] PoseVR: Structure-Aware Hybrid Full-Body Pose Estimation in Virtual Reality
    Yang, Yinghao
    Zhang, Sanyi
    Ye, Long
    Rao, Neng
    Lu, Xudong
    PATTERN RECOGNITION AND COMPUTER VISION, PRCV 2024, PT XI, 2025, 15041 : 533 - 548
  • [25] Demo of The Matrix Has You: Realizing Slow Motion in Full-Body Virtual Reality
    Rietzler, Michael
    Geiselhart, Florian
    Brich, Julia
    Rukzio, Enrico
    25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2018, : 773 - 774
  • [26] HFX Studio: Haptic Editor for Full-body Immersive Experiences
    Danieau, Fabien
    Guillotel, Philippe
    Dumas, Olivier
    Lopez, Thomas
    Leroy, Bertrand
    Mollet, Nicolas
    24TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2018), 2018,
  • [27] Immersive training systems: Virtual reality and education and training
    Psotka, J
    INSTRUCTIONAL SCIENCE, 1995, 23 (5-6) : 405 - 431
  • [28] A Critical Review of Virtual and Extended Reality Immersive Police Training: Application Areas, Benefits & Vulnerabilities
    Podoletz, Lena
    McGill, Mark
    McIlhatton, David
    Marshall, Jill
    Healy, Niamh
    Tanczer, Leonie Maria
    30TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2024, 2024,
  • [29] Immersive Virtual Reality Training of Bioreactor Operations
    Chen, Qinyue
    Low, Sheue-Er
    Yap, Jeremiah W. E.
    Sim, Adjovi K. X.
    Tan, Yu-Yang
    Kwok, Benjamin W. J.
    Lee, Jeannie S. A.
    Tan, Chek-Tien
    Loh, Wan-Ping
    Loo, Bernard L. W.
    Wong, Adison C. K.
    PROCEEDINGS OF 2020 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (IEEE TALE 2020), 2020, : 873 - 878
  • [30] Immersive Creation of Virtual Reality Training Experiences
    Coelho, Hugo
    Monteiro, Pedro
    Goncalves, Guilherme
    Melo, Miguel
    Bessa, Maximino
    IEEE ACCESS, 2024, 12 : 85773 - 85782