Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces

被引:13
|
作者
Caserman, Polona [1 ]
Schmidt, Philip [1 ]
Gobel, Thorsten [2 ]
Zinnacker, Jonas [3 ]
Kecke, Andre
Gobel, Stefan [1 ]
机构
[1] Tech Univ Darmstadt, Dept Elect Engn & Informat Technol, D-64289 Darmstadt, Germany
[2] Hessian Univ Police & Adm, D-63165 Mulheim, Germany
[3] Hessian Police Headquarters Technol, D-65187 Wiesbaden, Germany
关键词
Full-body motion reconstruction; immersive virtual reality; multiplayer training simulation; serious games; stress; threat response; ENVIRONMENTS; OWNERSHIP; STRESS; FEEL; HAND;
D O I
10.1109/TG.2022.3148791
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Recent advancements in virtual reality technology contributed to the development of immersive games and simulations of any kind. Simulations are a valuable tool for police forces to practice specific skills within threatening, dangerous, and stressful situations without dangerous real-world implications. Effective virtual simulations need to be realistic in terms of actions and also need to elicit emotion, engagement, and stress. To this end, we developed a multiplayer virtual reality training simulation for police forces to explore the effect of full-body avatars, especially regarding the stress level and response to threats. We analyzed the statistical significance and effect sizes of the data from 32 police officers under two conditions: either they could see an assailant with a full-body avatar or only a head and hands. The results reveal an increase in stress level and threat during the immersion with the full-body avatar. This was shown objectively by analyzing the heart rate variability and subjectively by examining a questionnaire in response to a threat to the assailant's virtual body. These findings indicate that an assailant with a full-body avatar is beneficial during training for police forces, as it increases the feeling of a threat and contributes to a more realistic training experience.
引用
收藏
页码:706 / 714
页数:9
相关论文
共 50 条
  • [1] A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications
    Caserman, Polona
    Garcia-Agundez, Augusto
    Gobel, Stefan
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2020, 26 (10) : 3089 - 3108
  • [2] Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame
    Caserman, Polona
    Liu, Shule
    Gobel, Stefan
    IEEE TRANSACTIONS ON GAMES, 2022, 14 (02) : 243 - 252
  • [3] Full-body pose reconstruction and correction in virtual reality for rehabilitation training
    Dai, Xiaokun
    Zhang, Zhen
    Zhao, Shuting
    Liu, Xueli
    Chen, Xinrong
    FRONTIERS IN NEUROSCIENCE, 2024, 18
  • [4] Harm, Consent, and Virtual Selves in Full-Body Ownership Illusions: Real Concerns for Immersive Virtual Reality Therapies
    Botero, Maria
    Whatley, Elise
    CAMBRIDGE QUARTERLY OF HEALTHCARE ETHICS, 2020, 29 (04) : 585 - 591
  • [5] Overground Walking in a Fully Immersive Virtual Reality: A Comprehensive Study on the Effects on Full-Body Walking Biomechanics
    Horsak, Brian
    Simonlehner, Mark
    Schoeffer, Lucas
    Dumphart, Bernhard
    Jalaeefar, Arian
    Husinsky, Matthias
    FRONTIERS IN BIOENGINEERING AND BIOTECHNOLOGY, 2021, 9
  • [6] Martial Arts Training in Virtual Reality with Full-body Tracking and Physically Simulated Opponents
    Takala, Tuukka M.
    Hirao, Yutaro
    Morikawa, Hiroyuki
    Kawai, Takashi
    2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020), 2020, : 859 - 859
  • [7] The effect of a virtual-reality full-body illusion on body image in obesity
    Scarpina, Federica
    Serino, Silvia
    Keizer, Anouk
    Chirico, Alice
    Scacchi, Massimo
    Castelnuovo, Gianluca
    Mauro, Alessandro
    Riva, Giuseppe
    PSYCHOTHERAPY AND PSYCHOSOMATICS, 2019, 88 : 113 - 114
  • [8] A full-body avatar improves egocentric distance judgments in an immersive virtual environment
    Mohler, Betty J.
    Buelthoff, Heinrich H.
    Thompson, William B.
    Creem-Regehr, Sarah H.
    APGV 2008: PROCEEDINGS OF THE SYMPOSIUM ON APPLIED PERCEPTION IN GRAPHICS AND VISUALIZATION, 2008, : 194 - +
  • [9] The Effect of a Virtual-Reality Full-Body Illusion on Body Representation in Obesity
    Scarpina, Federica
    Serino, Silvia
    Keizer, Anouk
    Chirico, Alice
    Scacchi, Massimo
    Castelnuovo, Gianluca
    Mauro, Alessandro
    Riva, Giuseppe
    JOURNAL OF CLINICAL MEDICINE, 2019, 8 (09)
  • [10] Driving-Signal Aware Full-Body Avatars
    Bagautdinov, Timur
    Wu, Chenglei
    Simon, Tomas
    Prada, Fabian
    Shiratori, Takaaki
    Wei, Shih-En
    Xu, Weipeng
    Sheikh, Yaser
    Saragih, Jason
    ACM TRANSACTIONS ON GRAPHICS, 2021, 40 (04):