Evaluating the User in a Sound Localisation Task in a Virtual Reality Application

被引:8
|
作者
Moraes, Adrielle Nazar [1 ]
Flynn, Ronan [1 ]
Hines, Andrew [2 ]
Murray, Niall [1 ]
机构
[1] Athlone Inst Technol, Dept Elect & Informat, Athlone, Ireland
[2] Univ Coll Dublin, Sch Comp Sci, Dublin, Ireland
基金
爱尔兰科学基金会;
关键词
QoE; spatial audio; CAPD; sound localisation; virtual reality;
D O I
10.1109/qomex48832.2020.9123136
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Virtual reality (VR) has proven to be a powerful tool enabling the development of immersive multimedia experiences. Initially focused on entertainment, industry and academia have begun to adapt and develop immersive applications for the healthcare domain, with opportunities in terms of condition assessment, diagnosis and intervention. In the context of immersive applications, audio, and in particular spatial audio, plays an important role on the immersion level. In order to process this information, the auditory cortex uses spatial cues encoded in the sound to provide relevant information about the distance, intensity and direction of the sound source. However, many different types of listening disorders can affect this capability. One condition, central auditory processing disorder (CAPD), significantly affects a user's ability to discriminate between different sound sources. People who suffer with this condition, are incapable of processing sounds properly, which may be stressful and frustrating when doing tasks with complex sounds or in noisy environments. This can have a significant impact on a person's quality of life. In this paper, an immersive VR spatial audio application is presented. It enables us to evaluate the ability of users to specify or localise the source of a sound. An integrated sensing system continuously collects relevant data from the user in order to fully understand how to quantify and evaluate spatial auditory skills from a quality of experience (QoE) perspective. QoE gives insight into a user's state and behaviour. To perform a detailed QoE evaluation of the listening task, implicit and explicit metrics were collected from the user. These included: self-reporting questionnaires, localisation performance, and physiological metrics. Data collected from this QoE evaluation gives an insight into a user's abilities to localise sound sources in VR, and also provides information on behaviour and effort (workload) in performing the task.
引用
收藏
页数:6
相关论文
共 50 条
  • [41] Application of XGBoost Algorithm in Fingerprinting Localisation Task
    Luckner, Marcin
    Topolski, Bartosz
    Mazurek, Magdalena
    [J]. COMPUTER INFORMATION SYSTEMS AND INDUSTRIAL MANAGEMENT (CISIM 2017), 2017, 10244 : 661 - 671
  • [43] User involvement in design and application of virtual reality gamification to facilitate the use of hearing aids
    Patel, Harshada
    Cobb, Sue
    Hallewell, Madeline
    D'Cruz, Mirabelle
    Eastgate, Richard
    Picinali, Lorenzo
    Tamascelli, Stefano
    [J]. 2016 9TH INTERNATIONAL CONFERENCE ON INTERACTIVE TECHNOLOGIES AND GAMES (ITAG), 2016, : 77 - 81
  • [44] CONTROLLING THE USER INTERFACE OF VIRTUAL REALITY APPLICATION FOR LEARNING USING CONTACTLESS INPUT DEVICE
    Poljanec, Nikola
    Kukec, Mihael
    [J]. TEHNICKI GLASNIK-TECHNICAL JOURNAL, 2016, 10 (1-2): : 45 - 50
  • [45] Evaluating User Experience of Augmented Reality Eyeglasses
    Gamberini, Luciano
    Orso, Valeria
    Beretta, Andrea
    Jacucci, Giulio
    Spagnolli, Anna
    Rimondi, Romina
    [J]. Studies in Health Technology and Informatics, 2015, 219 : 28 - 32
  • [46] Evaluating User Experience of Augmented Reality Eyeglasses
    Gamberini, Luciano
    Orso, Valeria
    Beretta, Andrea
    Jacucci, Giulio
    Spagnolli, Anna
    Rimondi, Romina
    [J]. ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2015, 13 : 28 - 32
  • [47] Overview of Controllers of User Interface for Virtual Reality
    Novacek T.
    Jirina M.
    [J]. Presence: Teleoperators and Virtual Environments, 2022, 29 : 37 - 90
  • [48] Overview of Controllers of User Interface for Virtual Reality
    Novacek, Tomas
    Jirina, Marcel
    [J]. PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2020, 29 : 37 - 90
  • [49] Customizing User Experience with Adaptive Virtual Reality
    Senno, Bachar
    Barcha, Pedro
    [J]. COMPANION OF THE 23RD INTERNATIONAL CONFERENCE ON INTELLIGENT USER INTERFACES (IUI'18), 2018,
  • [50] A STUDY ON THE IMPACT OF VIRTUAL REALITY ON USER ATTENTION
    Baldoni, Sara
    Wahba, Mahmoud Z. A.
    Carli, Marco
    Battisti, Federica
    [J]. 2023 IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS, SPEECH, AND SIGNAL PROCESSING WORKSHOPS, ICASSPW, 2023,