Evaluating the User in a Sound Localisation Task in a Virtual Reality Application

被引:8
|
作者
Moraes, Adrielle Nazar [1 ]
Flynn, Ronan [1 ]
Hines, Andrew [2 ]
Murray, Niall [1 ]
机构
[1] Athlone Inst Technol, Dept Elect & Informat, Athlone, Ireland
[2] Univ Coll Dublin, Sch Comp Sci, Dublin, Ireland
基金
爱尔兰科学基金会;
关键词
QoE; spatial audio; CAPD; sound localisation; virtual reality;
D O I
10.1109/qomex48832.2020.9123136
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Virtual reality (VR) has proven to be a powerful tool enabling the development of immersive multimedia experiences. Initially focused on entertainment, industry and academia have begun to adapt and develop immersive applications for the healthcare domain, with opportunities in terms of condition assessment, diagnosis and intervention. In the context of immersive applications, audio, and in particular spatial audio, plays an important role on the immersion level. In order to process this information, the auditory cortex uses spatial cues encoded in the sound to provide relevant information about the distance, intensity and direction of the sound source. However, many different types of listening disorders can affect this capability. One condition, central auditory processing disorder (CAPD), significantly affects a user's ability to discriminate between different sound sources. People who suffer with this condition, are incapable of processing sounds properly, which may be stressful and frustrating when doing tasks with complex sounds or in noisy environments. This can have a significant impact on a person's quality of life. In this paper, an immersive VR spatial audio application is presented. It enables us to evaluate the ability of users to specify or localise the source of a sound. An integrated sensing system continuously collects relevant data from the user in order to fully understand how to quantify and evaluate spatial auditory skills from a quality of experience (QoE) perspective. QoE gives insight into a user's state and behaviour. To perform a detailed QoE evaluation of the listening task, implicit and explicit metrics were collected from the user. These included: self-reporting questionnaires, localisation performance, and physiological metrics. Data collected from this QoE evaluation gives an insight into a user's abilities to localise sound sources in VR, and also provides information on behaviour and effort (workload) in performing the task.
引用
收藏
页数:6
相关论文
共 50 条
  • [1] Evaluating the usability of virtual reality user interfaces
    Sutcliffe, AG
    Kaur, KD
    [J]. BEHAVIOUR & INFORMATION TECHNOLOGY, 2000, 19 (06) : 415 - 426
  • [2] Evaluating the usability of virtual reality user interfaces
    Sutcliffe, A.G.
    Kaur, K. Deol
    [J]. 1600, Taylor and Francis Ltd. (19):
  • [3] The Virtual Reality Lab: Realization and Application of Virtual Sound Environments
    Hohmann, Volker
    Paluch, Richard
    Krueger, Melanie
    Meis, Markus
    Grimm, Giso
    [J]. EAR AND HEARING, 2020, 41 : 31S - 38S
  • [4] Evaluating Perceptional Tasks for Medicine: A Comparative User Study Between a Virtual Reality and a Desktop Application
    Hombeck, Jan
    Meuschke, Monique
    Zyla, Lennert
    Heuser, Andre-Joel
    Toader, Justus
    Popp, Felix
    Bruns, Christiane J.
    Hansen, Christian
    Datta, Rabi R.
    Lawonn, Kai
    [J]. 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2022), 2022, : 514 - 523
  • [5] Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character
    Christos Mousas
    Dominic Kao
    Alexandros Koilias
    Banafsheh Rekabdar
    [J]. The Visual Computer, 2021, 37 : 2823 - 2839
  • [6] Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character
    Mousas, Christos
    Kao, Dominic
    Koilias, Alexandros
    Rekabdar, Banafsheh
    [J]. VISUAL COMPUTER, 2021, 37 (9-11): : 2823 - 2839
  • [7] Virtual Reality Application for Pain Management: User Requirements
    Bratosin, Ioan Alexandru
    Pavaloiu, Ionel Bujorel
    Goga, Nicolae
    Luca, Andreea Iuliana
    [J]. INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2022, 13 (04) : 351 - 356
  • [8] Binaural Sound Reduces Reaction Time in a Virtual Reality Search Task
    Hoeg, Emil R.
    Gerry, Lynda J.
    Thomsen, Lui
    Nilsson, Niels C.
    Serafin, Stefania
    [J]. 2017 IEEE 3RD VR WORKSHOP ON SONIC INTERACTIONS FOR VIRTUAL ENVIRONMENTS (SIVE), 2017,
  • [9] Dynamic Task Representation Method for a Virtual Reality Application
    Leva, Maria Chiara
    Kay, Alison Mragaret
    Mattei, Fabio
    Kontogiannis, Tom
    De Ambroggi, Massimiliano
    Cromie, Sam
    [J]. ENGINEERING PSYCHOLOGY AND COGNITIVE ERGONOMICS, PROCEEDINGS, 2009, 5639 : 32 - +