Testing Game: An Educational Game to Support Software Testing Education

被引:2
|
作者
Dias Valle, Pedro Henrique [1 ]
Rocha, Rafaela Vilela [1 ]
Maldonado, Jose Carlos [1 ]
机构
[1] Univ Sao Paulo, ICMC, BR-13560970 Sao Carlos, SP, Brazil
关键词
Software Testing Education; Educational Resources; Games;
D O I
10.1145/3131151.3131182
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Software testing is an essential activity for software product quality assurance. For historical reasons, there is lack of qualified professionals in this area as well as of studentsmotivation in learning software testing related contents. To mitigate these problems, some approaches have been proposed in educational games perspective. Among them, there is the Testing Game, which is an educational game to support software testing education. The objective of this paper is to describe and analyze the development of the Testing Game. The method AIMED which is an agile method to support the development of open educational resources is used. This method supports the identification of aspects essential related to the quality of educational resources. Evidence are provided that the Testing Game considered positive aspects in the development of the game, such as: definition of project scope, licensing, availability of source code in repositories, among others. On the other hand, we identified some limitations in the development of the game, such as: prioritization and revision of artifacts, user tutorials, database, among others. It is important to emphasize that this description contributed to highlight the phases and functionalities of the game, as well as to perform an evaluation to verify if the Testing Game considered the necessary features for the development of educational resources, identifying limitations in the game, giving directions for future work in the evolution of the game and of similar initiatives.
引用
收藏
页码:289 / 298
页数:10
相关论文
共 50 条
  • [31] Empirical evaluation of an educational game on software measurement
    Christiane Gresse von Wangenheim
    Marcello Thiry
    Djone Kochanski
    [J]. Empirical Software Engineering, 2009, 14 : 418 - 452
  • [32] Fisio card game: an educational game for physiology teaching in basic education
    Alves, Tarcila de Araujo
    Falcao, Lucas de Souza
    Souza, Aline Tatiane
    do Amaral, Thais Santiago
    de Lima, Sheila Pereira
    Carvalho, Thais Billalba
    [J]. REVISTA DE ENSINO DE BIOQUIMICA, 2016, 14 (01): : 99 - 120
  • [33] Testing an analogue game to promote peer support and person-centredness in education for people with diabetes: A realist evaluation
    Stenov, Vibeke
    Lindgreen, Pil
    Willaing, Ingrid
    Basballe, Henning Grubb
    Joensen, Lene Eide
    [J]. NURSING OPEN, 2021, 8 (05): : 2536 - 2550
  • [34] Testing Behavioral Models with an Online Game
    Zyda, Michael
    Spraragen, Marc
    Ranganathan, Balakrishnan
    [J]. COMPUTER, 2009, 42 (04) : 103 - 105
  • [35] ACCELERATED TESTING - ONLY GAME IN TOWN
    EVANS, RA
    [J]. IEEE TRANSACTIONS ON RELIABILITY, 1977, 26 (04) : 241 - 241
  • [36] GBGallery : A benchmark and framework for game testing
    Zhuo Li
    Yuechen Wu
    Lei Ma
    Xiaofei Xie
    Yingfeng Chen
    Changjie Fan
    [J]. Empirical Software Engineering, 2022, 27
  • [37] Hypothesis Testing Game for Cyber Deception
    Zhang, Tao
    Zhu, Quanyan
    [J]. DECISION AND GAME THEORY FOR SECURITY, GAMESEC 2018, 2018, 11199 : 540 - 555
  • [38] Requirements Gathering and Testing by Game Playing
    Kelly, Diane
    de Boer, Joshua
    Uhlenbruck, Peter
    Webb, Stuart
    [J]. 2015 IEEE 28TH CANADIAN CONFERENCE ON ELECTRICAL AND COMPUTER ENGINEERING (CCECE), 2015, : 1556 - 1560
  • [39] GBGallery : A benchmark and framework for game testing
    Li, Zhuo
    Wu, Yuechen
    Ma, Lei
    Xie, Xiaofei
    Chen, Yingfeng
    Fan, Changjie
    [J]. EMPIRICAL SOFTWARE ENGINEERING, 2022, 27 (06)
  • [40] Serious Music Game Design and Testing
    Chung, Szu-Ming
    [J]. SERIOUS GAMES DEVELOPMENT AND APPLICATIONS, SGDA 2014, 2014, 8778 : 119 - 133