A Secure Mobile Crowdsensing Game With Deep Reinforcement Learning

被引:141
|
作者
Xiao, Liang [1 ]
Li, Yanda [2 ]
Han, Guoan [2 ]
Dai, Huaiyu [3 ]
Poor, H. Vincent [4 ]
机构
[1] Sun Yat Sen Univ, Sch Data & Comp Sci, Guangdong Key Lab Big Data Anal & Proc, Guangzhou 510006, Guangdong, Peoples R China
[2] Xiamen Univ, Dept Commun Engn, Xiamen 361005, Peoples R China
[3] North Carolina State Univ, Dept Elect & Comp Engn, Raleigh, NC 27616 USA
[4] Princeton Univ, Dept Elect Engn, Princeton, NJ 08544 USA
基金
中国国家自然科学基金; 美国国家科学基金会;
关键词
Mobile crowdsensing; game theory; deep reinforcement learning; faked sensing attacks; deep Q-networks; SMARTPHONES; INCENTIVES; REPUTATION; PRIVACY;
D O I
10.1109/TIFS.2017.2737968
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Mobile crowdsensing (MCS) is vulnerable to faked sensing attacks, as selfish smartphone users sometimes provide faked sensing results to the MCS server to save their sensing costs and avoid privacy leakage. In this paper, the interactions between an MCS server and a number of smartphone users are formulated as a Stackelberg game, in which the server as the leader first determines and broadcasts its payment policy for each sensing accuracy. Each user as a follower chooses the sensing effort and thus the sensing accuracy afterward to receive the payment based on the payment policy and the sensing accuracy estimated by the server. The Stackelberg equilibria of the secure MCS game are presented, disclosing conditions to motivate accurate sensing. Without knowing the smartphone sensing models in a dynamic version of the MCS game, an MCS system can apply deep Q-network (DQN), which is a deep reinforcement learning technique combining reinforcement learning and deep learning techniques, to derive the optimal MCS policy against faked sensing attacks. The DQN-based MCS system uses a deep convolutional neural network to accelerate the learning process with a high-dimensional state space and action set, and thus improve the MCS performance against selfish users. Simulation results show that the proposed MCS system stimulates high-quality sensing services and suppresses faked sensing attacks, compared with a Q-learning-based MCS system.
引用
收藏
页码:35 / 47
页数:13
相关论文
共 50 条
  • [41] Dynamic Pricing for Privacy-Preserving Mobile Crowdsensing: A Reinforcement Learning Approach
    Mang, Mengyuan
    Chen, Jiming
    Yang, Lei
    Zhang, Junshan
    IEEE NETWORK, 2019, 33 (02): : 160 - 165
  • [42] Ensuring Threshold AoI for UAV-Assisted Mobile Crowdsensing by Multi-Agent Deep Reinforcement Learning With Transformer
    Wang, Hao
    Liu, Chi Harold
    Yang, Haoming
    Wang, Guoren
    Leung, Kin K.
    IEEE-ACM TRANSACTIONS ON NETWORKING, 2024, 32 (01) : 566 - 581
  • [43] Participants Selection for From-Scratch Mobile Crowdsensing via Reinforcement Learning
    Hu, Yunfan
    Wang, Jiangtao
    Wu, Bo
    Helal, Sumi
    2020 IEEE INTERNATIONAL CONFERENCE ON PERVASIVE COMPUTING AND COMMUNICATIONS (PERCOM 2020), 2020,
  • [44] Learning Mobile Manipulation through Deep Reinforcement Learning
    Wang, Cong
    Zhang, Qifeng
    Tian, Qiyan
    Li, Shuo
    Wang, Xiaohui
    Lane, David
    Petillot, Yvan
    Wang, Sen
    SENSORS, 2020, 20 (03)
  • [45] FedRLChain: Secure Federated Deep Reinforcement Learning With Blockchain
    Chowdhury, Sujit
    Mukherjee, Arnab
    Halder, Raju
    IEEE TRANSACTIONS ON SERVICES COMPUTING, 2023, 16 (06) : 3865 - 3878
  • [46] TurnsMap: Enhancing driving safety at intersections with mobile crowdsensing and deep learning
    Chen, Dongyao
    Shin, Kang G.
    Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2019, 3 (03)
  • [47] Deep Reinforcement Learning for Partially Observable Data Poisoning Attack in Crowdsensing Systems
    Li, Mohan
    Sun, Yanbin
    Lu, Hui
    Maharjan, Sabita
    Tian, Zhihong
    IEEE INTERNET OF THINGS JOURNAL, 2020, 7 (07): : 6266 - 6278
  • [48] Learning to Coordinate with Deep Reinforcement Learning in Doubles Pong Game
    Diallo, Elhadji Amadou Oury
    Sugiyama, Ayumi
    Sugawara, Toshiharu
    2017 16TH IEEE INTERNATIONAL CONFERENCE ON MACHINE LEARNING AND APPLICATIONS (ICMLA), 2017, : 14 - 19
  • [49] Game Theory in Mobile CrowdSensing: A Comprehensive Survey
    Dasari, Venkat Surya
    Kantarci, Burak
    Pouryazdan, Maryam
    Foschini, Luca
    Girolami, Michele
    SENSORS, 2020, 20 (07)
  • [50] Social-Aware Incentive Mechanism for Vehicular Crowdsensing by Deep Reinforcement Learning
    Zhao, Yinuo
    Liu, Chi Harold
    IEEE TRANSACTIONS ON INTELLIGENT TRANSPORTATION SYSTEMS, 2021, 22 (04) : 2314 - 2325