Optimal Design of Serious Games for Consumer Engagement in the Smart Grid

被引:11
|
作者
Papaioannou, Thanasis G. [1 ,2 ]
Hatzi, Vassiliki [3 ]
Koutsopoulos, Iordanis [4 ]
机构
[1] Ctr Res & Technol Hellas, Informat Technol Inst, Volos 38334, Greece
[2] Athens Univ Econ & Business, Athens 10434, Greece
[3] Univ Thessaly, Volos 38222, Greece
[4] Athens Univ Econ & Business, Dept Informat, Athens 10434, Greece
关键词
Gamification; social enforcement; power demand; utility theory; optimization; energy conservation;
D O I
10.1109/TSG.2016.2582298
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Serious games are a promising approach for demand-side management that aims to higher user engagement and active participation. In this paper, 1 we introduce the problem of optimal serious-game design for achieving specific energy-consumption reduction goals. We consider a serious game, where a serious-game designer entity presents publicly to all consumers a list of top-K consumers and a list of bottom-M consumers according to their respective energy-consumption reduction at peak hours. The driving forces of this serious game are the user discomfort due to demand load reduction, the user desire for social approval and the user sensitivity to social outcasting. We formulate the problems of the serious-game designer as an operational-cost minimization one for the utility company and that of each consumer as a utility-maximization one. The serious-game-design problem is to decide on K, M, and on the feedback provided to the consumers, while the consumer-side problem amounts to selecting the behavioral change to energy consumption that maximizes the expected user utility. By a series of simulations, we show how the choices of K, M affect the energy consumption reduction for different types of customers.
引用
收藏
页码:1241 / 1249
页数:9
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