Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study

被引:12
|
作者
IJgosse, Wouter [1 ]
van Goor, Harry [1 ]
Rosman, Camiel [1 ]
Luursema, Jan-Maarten [1 ]
机构
[1] Radboud Univ Nijmegen Med Ctr, Dept Surg, Geert Grootepl Zuid 10, NL-6525 GA Nijmegen, Netherlands
来源
JMIR SERIOUS GAMES | 2020年 / 8卷 / 02期
关键词
laparoscopy; surgery; training; education; serious game; resident training; skills development; psychomotor skills; simulation center; VIRTUAL-REALITY SIMULATION; VIDEO GAME; PARKINSONS-DISEASE; WARM-UP; PERFORMANCE; IMPACT; EXPERIENCE; MOTOR;
D O I
10.2196/17222
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Surgical residents underutilize opportunities for traditional laparoscopic simulation training. Serious gaming may increase residents' motivation to practice laparoscopic skills. However, little is known about the effectiveness of serious gaming for laparoscopic skills training. Objective: The aim of this study was to establish construct validity for the laparoscopic serious game Underground. Methods: All study participants completed 2 levels of Underground. Performance for 2 novel variables (time and error) was compared between novices (n=65, prior experience <10 laparoscopic procedures), intermediates (n=26, prior experience 10-100 laparoscopic procedures), and experts (n=20, prior experience >100 laparoscopic procedures) using analysis of covariance. We corrected for gender and video game experience. Results: Controlling for gender and video game experience, the effects of prior laparoscopic experience on the time variable differed significantly (F-2,F-106=4.77, P=.01). Both experts and intermediates outperformed novices in terms of task completion speed; experts did not outperform intermediates. A similar trend was seen for the rate of gameplay errors. Both gender (F-1,F-106=14.42, P<.001 in favor of men) and prior video game experience (F-1,F-106=5.20, P=.03 in favor of experienced gamers) modulated the time variable. Conclusions: We established construct validity for the laparoscopic serious game Underground. Serious gaming may aid laparoscopic skills development. Previous gaming experience and gender also influenced Underground performance. The in-game performance metrics were not suitable for statistical evaluation. To unlock the full potential of serious gaming for training, a more formal approach to performance metric development is needed.
引用
收藏
页数:9
相关论文
共 50 条
  • [21] Face, content, and construct validity of the EndoViS training system for objective assessment of psychomotor skills of laparoscopic surgeons
    Fernando Pérez Escamirosa
    Ricardo Manuel Ordorica Flores
    Ignacio Oropesa García
    Cristian Rubén Zalles Vidal
    Arturo Minor Martínez
    [J]. Surgical Endoscopy, 2015, 29 : 3392 - 3403
  • [22] Validation of the mobile serious game application Touch Surgery™ for cognitive training and assessment of laparoscopic cholecystectomy
    Kowalewski, Karl-Friedrich
    Hendrie, Jonathan D.
    Schmidt, Mona W.
    Proctor, Tanja
    Paul, Sai
    Garrow, Carly R.
    Kenngott, Hannes G.
    Mueller-Stich, Beat P.
    Nickel, Felix
    [J]. SURGICAL ENDOSCOPY AND OTHER INTERVENTIONAL TECHNIQUES, 2017, 31 (10): : 4058 - 4066
  • [23] Validation of the mobile serious game application Touch Surgery™ for cognitive training and assessment of laparoscopic cholecystectomy
    Karl-Friedrich Kowalewski
    Jonathan D. Hendrie
    Mona W. Schmidt
    Tanja Proctor
    Sai Paul
    Carly R. Garrow
    Hannes G. Kenngott
    Beat P. Müller-Stich
    Felix Nickel
    [J]. Surgical Endoscopy, 2017, 31 : 4058 - 4066
  • [24] Content validity of game-based assessment: case study of a serious game for ICT managers in training
    Hummel, Hans G. K.
    Joosten-ten Brinke, Desiree
    Nadolski, Rob J.
    Baartman, Liesbeth K. J.
    [J]. TECHNOLOGY PEDAGOGY AND EDUCATION, 2017, 26 (02) : 225 - 240
  • [25] Construct validity of the SurgForce system for objective assessment of laparoscopic suturing skills
    Salvador Montoya-Alvarez
    Arturo Minor-Martínez
    Ricardo Manuel Ordorica-Flores
    Luis Padilla-Sánchez
    Jesús Tapia-Jurado
    Fernando Pérez-Escamirosa
    [J]. Surgical Endoscopy, 2020, 34 : 5188 - 5199
  • [26] TRAINING IN VIRTUAL REALITY: CONSTRUCT VALIDITY OF A LAPAROSCOPIC NEPHRECTOMY SIMULATOR
    Persoon, M. C.
    Wijn, R. P. W. F.
    Schout, B. M. A.
    Martens, E. J.
    Hendrikx, A. J. M.
    Scherpbier, A. J. J. A.
    [J]. EUROPEAN UROLOGY SUPPLEMENTS, 2009, 8 (04) : 130 - 130
  • [27] Training advanced skills for sustainable manufacturing: A digital serious game
    Perini, Stefano
    Luglietti, Rossella
    Margoudi, Maria
    Oliveira, Manuel
    Taisch, Marco
    [J]. 27TH INTERNATIONAL CONFERENCE ON FLEXIBLE AUTOMATION AND INTELLIGENT MANUFACTURING, FAIM2017, 2017, 11 : 1536 - 1543
  • [28] ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills
    Lorenzini, Cristian
    Faita, Claudia
    Barsotti, Michele
    Carrozzino, Marcello
    Tecchia, Franco
    Bergamasco, Massimo
    [J]. ENTERTAINMENT COMPUTING (ICEC 2015), 2015, 9353 : 59 - 71
  • [29] Preparing Residents Effectively in Emergency Skills Training With a Serious Game
    Dankbaar, Mary E. W.
    Roozeboom, Maartje Bakhuys
    Oprins, Esther A. P. B.
    Rutten, Frans
    van Merrienboer, Jeroen J. G.
    van Saase, Jan L. C. M.
    Schuit, Stephanie C. E.
    [J]. SIMULATION IN HEALTHCARE-JOURNAL OF THE SOCIETY FOR SIMULATION IN HEALTHCARE, 2017, 12 (01): : 9 - 16
  • [30] DA VINCI SKILLS SIMULATOR CONSTRUCT VALIDATION STUDY
    Finnegan, Kyle T.
    Meraney, Anoop M.
    Staff, Ilene
    Shichman, Steven J.
    [J]. JOURNAL OF UROLOGY, 2012, 187 (04): : E352 - E353