共 50 条
- [24] LEARNING FROM MISTAKES - A PRAGMATIC APPROACH TO EDUCATION FOR CAPABILITY [J]. PROGRAMMED LEARNING & EDUCATIONAL TECHNOLOGY, 1984, 21 (04): : 256 - 261
- [25] Augmenting Case Based Learning With Dynamic Language Models [J]. SOUTHEASTCON 2021, 2021, : 794 - 797
- [27] Augmenting Game-Based Learning With a Robot Tutee [J]. PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 560 - 568
- [28] Augmenting Mathematics Courses by Problem-Based Learning [J]. INTERNATIONAL JOURNAL OF ENGINEERING PEDAGOGY, 2016, 6 (01): : 50 - 55
- [29] Augmenting Mathematics Courses by Project-Based Learning [J]. PROCEEDINGS OF 2015 INTERNATIONAL CONFERENCE ON INTERACTIVE COLLABORATIVE LEARNING (ICL), 2015, : 124 - 127
- [30] Personalised Learning Materials Based on Dyslexia types: Ontological Approach [J]. KNOWLEDGE-BASED AND INTELLIGENT INFORMATION & ENGINEERING SYSTEMS 19TH ANNUAL CONFERENCE, KES-2015, 2015, 60 : 113 - 121