Reinforcing Array and Loop Concepts Through a Game-Like Module

被引:0
|
作者
Baker, Amos [1 ]
Zhang, Jinghua [1 ]
Caldwell, Elvira R. [1 ]
机构
[1] Winston Salem State Univ, Dept Comp Sci, Winston Salem, NC 27110 USA
关键词
Array; for loops; Game-like module; Computer programming;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
There have been several successful cases of using games to improve student learning of computer programming. This paper presents a game-like module titled "Garden Gnomes From Planet 9" that is designed to help students visualize the process of iterating through an array using for loops, which is one of the most challenging concepts for students in computer programming classes. This module has been used and evaluated in the CSC1311 Computer Programming II class in spring 2012 at Winston-Salem State University. The pre-test, post-test and survey were developed and used in the evaluation process. The promising results and positive feedbacks from students indicate that the game-like module has significant impact on enhancing students learning in array and loop concepts in programming.
引用
收藏
页码:175 / 179
页数:5
相关论文
共 50 条
  • [41] VIPROSA - Game-like Tool for Visual Process Simulation and Analysis
    Liukkonen, Tapani N.
    DESIGN AND USE OF SERIOUS GAMES, 2009, 37 : 185 - 206
  • [42] On-demand monitoring of construction projects through a game-like hybrid application of BIM and machine learning
    Rahimian, Farzad Pour
    Seyedzadeh, Saleh
    Oliver, Stephen
    Rodriguez, Sergio
    Dawood, Nashwan
    AUTOMATION IN CONSTRUCTION, 2020, 110
  • [43] Exploring Different Unplugged Game-like Activities for Teaching Computational Thinking
    Jagust, Tomislav
    Krzic, Ana Sovic
    Gledec, Gordan
    Grgic, Mislav
    Bojic, Iva
    2018 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2018,
  • [44] Game-like language learning in 3-D virtual environments
    Berns, Anke
    Gonzalez-Pardo, Antonio
    Camacho, David
    COMPUTERS & EDUCATION, 2013, 60 (01) : 210 - 220
  • [45] Coalitional Planning in Game-like Domains via ATL Model Checking
    Wu, Jun
    Wang, Chongjun
    Zhang, Lei
    Xie, Junyuan
    ICTAI: 2009 21ST INTERNATIONAL CONFERENCE ON TOOLS WITH ARTIFICIAL INTELLIGENCE, 2009, : 645 - 652
  • [46] REINFORCING INDIVIDUALIZED VOCABULARY THROUGH A GAME
    STROM, L
    JOURNAL OF READING, 1978, 22 (03): : 200 - 200
  • [47] Gs Invaders: Assessing a computer game-like test of processing speed
    Jason McPherson
    Nicholas R. Burns
    Behavior Research Methods, 2007, 39 : 876 - 883
  • [48] USING GAME-LIKE NARRATIVE TO SIMULATE HUMAN BEHAVIOUR IN BUILT ENVIRONMENTS
    Simeone, Davide
    Kalay, Yehuda E.
    Schaumann, Davide
    PROCEEDINGS OF THE 18TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED ARCHITECTURAL DESIGN RESEARCH IN ASIA (CAADRIA 2013): OPEN SYSTEMS, 2013, : 199 - 208
  • [49] An immersive game-like teaching environment with simulated teacher and hybrid world
    School of Informatics and Engineering, Flinders University of South Australia, Australia
    Comput. Games Allied Technol., CGAT - Anim., Multimedia, IPTV Edutainment, Proc., (215-222):
  • [50] AR-Based Point System for Game-like Shopping Experience
    Liu, Boyang
    Tanaka, Jiro
    2018 INTERNATIONAL CONFERENCE ON E-BUSINESS AND APPLICATIONS (ICEBA 2018), 2018, : 41 - 45