Design Evaluation in Architecture Education with an Affordance-Based Approach Utilizing Non-Virtual Reality and Virtual Reality Media

被引:4
|
作者
Agirachman, Fauzan Alfi [1 ,2 ]
Shinozaki, Michihiko [3 ,4 ]
机构
[1] Shibaura Inst Technol, Grad Sch Engn & Sci, Tokyo, Japan
[2] Inst Teknol Bandung, Sch Architecture Planning & Policy Dev, Bandung, Indonesia
[3] Shibaura Inst Technol, Sch Architecture, Tokyo, Japan
[4] Shibaura Inst Technol, Coll Engn & Design, Tokyo, Japan
关键词
Virtual Reality (VR); Building Information Modeling (BIM); Affordances; Architectural Design Evaluation; VISUAL GUIDANCE;
D O I
10.1080/24751448.2021.1967059
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
Virtual reality (VR) technology can help students conduct a design evaluation process on their architecture studio course submission. This study explores an architectural design evaluation method that uses an affordance-based design approach with two phases: "Non-VR (NVR) prior to VR" and "NVR followed by VR." A game-engine-based VR system was developed for this research. The simulated VR system used information from building information modeling (BIM) models to provide information about the evaluated architectural design. Participants evaluated submissions by recognizing the affordances and then mapping them using an affordance structure matrix. All data were evaluated to compare the evaluation results between the two phases. Generally, the evaluation process helps identify perceived affordances in design submissions. The different media provide additional feedback for students. (sic) Opening Figure. In the point of view of affordance-based design, the door handle indicates to users that they can open the door and enter the room. (Credit: Chad Kraus)
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页码:188 / 206
页数:19
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