Investigation of Gaming Habits, Personality Traits, and Internet Gaming Disorder Among Kyrgyz Adolescents

被引:1
|
作者
Muhametjanova, Gulshat [1 ]
Adanir, Gulgun Afacan [2 ]
Arpaci, Ibrahim [3 ]
机构
[1] Kyrgyz Turkish Manas Univ, Fac Sci, Dept Appl Math & Informat, Bishkek, Kyrgyzstan
[2] Ankara Univ, Fac Open & Distance Educ, Ankara, Turkey
[3] Tokat Gaziosmanpasa Univ, Fac Educ, Dept Comp Educ & Instruct Technol, TR-60250 Tokat, Turkey
关键词
Gaming habits; Big Five personality; Digital games; Internet gaming disorder; GAME; ADDICTION;
D O I
10.1007/s11469-021-00628-6
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
The purpose of this study is to investigate the gaming habits, personality traits, and Internet gaming disorder (IGD) of Kyrgyz adolescents. Sociodemographic questions, gaming-related questions, Internet Gaming Disorder Test (IGD-10), and Big Five Inventory (BFI-10) were used to collect data from 248 Kyrgyz adolescents between the ages of 11 and 21 years. The study revealed that most of the participants play digital games for 1 to 10 h a week. Among the game categories, action games are the most preferred one by the participants. Structural equation modelling (SEM) was used to investigate the relationship between Big Five personality traits and IGD. The results indicated that neuroticism has a positive and significant relationship with IGD. On the other hand, agreeableness has a negative and significant relationship with IGD. The results indicated that some personality traits have substantial predictive power in determining IGD among Kyrgyz adolescents.
引用
收藏
页码:869 / 877
页数:9
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