Validation of technology acceptance model for virtual reality usage in collaborative learning to enhance learner performance

被引:1
|
作者
Guo, Huifen [1 ,3 ]
Ma, Fenggi [1 ]
Zhou, Zhen [2 ]
机构
[1] Guangzhou Univ, Sch Educ, Guangzhou, Peoples R China
[2] Guangzhou Univ, Sch Mech & Elect Engn, Guangzhou, Peoples R China
[3] Guangzhou Univ, Sch Educ, 230 Waihuan West Rd,Higher Educ Megactr, Guangzhou 510006, Guangdong, Peoples R China
关键词
Collaborative learning; virtual reality; learner performance; technology acceptance model; HIGHER-EDUCATION; USER ACCEPTANCE; PERCEPTIONS; EXPERIENCES; STUDENTS; SCRIPT;
D O I
10.1080/14703297.2024.2307994
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The growing influence of technology has prompted numerous scholars to explore how virtual reality (VR) affects performance. This study aims to validate the technology acceptance model (TAM) for VR in collaborative learning to enhance performance. We employed a questionnaire for data collection, distributed to 423 master's students in China engaging in VR-based collaborative learning. We employed partial least squares structural equation modelling (PLS-SEM) to analyse the data. The findings reveal that perceived usefulness and ease of use positively influence the intention to use VR and engage in collaborative learning. Furthermore, the intention to use VR and collaborative learning positively affect learner performance. Notably, habit does not significantly moderate the relationship between the intention to use VR and learner performance. Therefore, the proposed model can serve as a valuable tool for educators and decision-makers, aiding in the development of strategies to encourage students to use VR for enhanced performance.
引用
收藏
页码:429 / 443
页数:15
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