共 50 条
- [33] Measuring performance in leaning process of digital game-based learning and static E-learning [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2020, 68 (05): : 2215 - 2237
- [34] Measuring performance in leaning process of digital game-based learning and static E-learning [J]. Educational Technology Research and Development, 2020, 68 : 2215 - 2237
- [38] Group activities and game-based learning to keep students connected to their academic communities [J]. PHARMACY EDUCATION, 2020, 20 (02): : 43 - 44
- [39] Digital game-based learning for remedial mathematics students: A new teaching and learning approach in Malaysia [J]. Hussain, Sayed Yusoff Syed, 1600, Science and Engineering Research Support Society (09):
- [40] The Influence of Sense of Community and Satisfaction With E-Learning and Their Impact on Nursing Students' Academic Achievement [J]. INTERNATIONAL REVIEW OF RESEARCH IN OPEN AND DISTRIBUTED LEARNING, 2022, 23 (04): : 19 - 34