Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education

被引:2
|
作者
Lopez-Fernandez, Daniel [1 ]
Gordillo, Aldo [1 ]
Perez, Jennifer [1 ]
Tovar, Edmundo [2 ]
机构
[1] Univ Politecn Madrid, Comp Sci Dept, Madrid 28040, Spain
[2] Univ Politecn Madrid, Comp Languages & Syst & Software Engn Dept, Madrid 28040, Spain
关键词
Video games; Games; Education; Computer science education; Knowledge acquisition; Software; Programming profession; Active learning; computer-based instruction; educational technology; game-based learning (GBL); online learning; serious games; teacher-authored games; EMPIRICAL-EVIDENCE; AUTHORING TOOL; VIDEO GAMES;
D O I
10.1109/TE.2023.3241099
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work presents comparative data and findings obtained from 217 students who played the game in a face-to-face format (control group) and 104 students who played the game in an online format (experimental group).Background: Serious video games have been proven effective at computer science education, however, it is still unknown whether the effectiveness of these games is the same regardless of their format, face-to-face or online. Moreover, the usage of games created through authoring tools has barely been explored.Research Questions: Are teacher-authored educational video games effective in terms of learning and motivation for computer science students? Does the effectiveness of teacher-authored educational video games depend on whether they are used in a face-to-face or online format?Methodology: A quasi-experiment has been conducted by using three instruments (pre-test, post-test, and questionnaire) with the purpose of comparing the effectiveness of game-based learning in face-to-face and online formats. A total of 321 computer science students played a teacher-authored educational video game aimed to learn about software design.Findings: The results reveal that teacher-authored educational video games are highly effective in terms of knowledge acquisition and motivation both in face-to-face and online formats. The results also show that some students' perceptions were more positive when a face-to-face format was used.
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页码:360 / 368
页数:9
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